Weird Guitar Recording sound!

  • Thread starter Thread starter hynakin
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hynakin

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hey guys I've got a bit of a strange situation. Recently Ive been laying a few guitar tracks down using REAPER a small 20 watt amp which puts out decent sound and a singstar mic heh.

Now when i record a clean tone it picks it up just fine, however as soon as i crank the distortion and play long chords ie strumming the recording seems to kinda wash out. It starts strong at the begining of the note but it seems the longer i hold it the quieter and more washed out it is. the funny thing is if i play a punchy palm muted riff with alot of definition the recording is fine.

Ive tried adjusting my settings and ive made sure the distorted sound isnt way over the red area when recording so i doubt its clipping. Please any advice would be muchly appreciated!
 
hey guys I've got a bit of a strange situation. Recently Ive been laying a few guitar tracks down using REAPER a small 20 watt amp which puts out decent sound and a singstar mic heh.

Now when i record a clean tone it picks it up just fine, however as soon as i crank the distortion and play long chords ie strumming the recording seems to kinda wash out. It starts strong at the begining of the note but it seems the longer i hold it the quieter and more washed out it is. the funny thing is if i play a punchy palm muted riff with alot of definition the recording is fine.

Ive tried adjusting my settings and ive made sure the distorted sound isnt way over the red area when recording so i doubt its clipping. Please any advice would be muchly appreciated!

It sounds to me that you might be saturating the microphone. Try moving the mic back or using a different mic.
 
can you post a sample? Your description fits a few scenarios - I'm thinking it's the mic thing, too. I've also noted those symptoms when I'm using poor analog/digital conversion - sometimes I can totally hear it at 16 bit depth as the chord fades out - it's like it can't handle the subtle changes in dynamics with the dynamic resolution it's using and has a spritzy-crappy-bitcrusher kind of sound (although 16 bits should be enough -- maybe it's the implementation) - never heard what I'm talking about with 24 bits.
 
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