Stinky Gorilla - Need Mix Impressions

  • Thread starter Thread starter Robertt8
  • Start date Start date
Robertt8

Robertt8

Well-known member
**updated new mp3 (stinky_gorilla_14.mp3)**

Hey guys,

Since the treatment of the drums was the most obvious comment, I made them mono, so hopefully there isn't a weird stereo thing happening now. They might be too loud, but I think they sound more natural. I also tweaked the bass to take into account Btyre2013's suggestions. I think it does make the bass more defined, but I haven't checked the mix yet on a bunch of sources.

Thanks!

I was hoping to so get so general impressions of this mix (which is sort of an upbeat skanky tune).

Any feedback is welcome and appreciated.

Thanks!
Tait
 

Attachments

Last edited:
Love it, very upbeat skanky,

Might be my slightly brew affected ears, but in headphones the mix has a bit of a "lean". Low pitched elements seem to be a little bit to the left and high pitched a little to the right.

Great vocal, love the way it has a nice upfront isolation at the end... would be good to get that pointed vibe happening at various points.
 
Is there a snare in this? Hard to tell. Is it just a sidestick, or a snare that's been killed in the mix? It seems something is destroying the drum track. I suspect overhead compression. That ride sounds nasty. Lol. The rest sounds pretty good. It does sound a little lopsided. Good vocals, bass, and chinga-chinga ska guitars. The drums are the weak link.
 
Love it, very upbeat skanky,

Might be my slightly brew affected ears, but in headphones the mix has a bit of a "lean". Low pitched elements seem to be a little bit to the left and high pitched a little to the right.

Great vocal, love the way it has a nice upfront isolation at the end... would be good to get that pointed vibe happening at various points.

I actually took the mono drum track, panned it to both sides and tried to compress and treat a little differently. I'm guessing that's what's happening. I think we're going to have to re-record those drums...Our drummer should probably do them this time instead of the bass player (ha!).

Thanks for checking it out!
 
Is there a snare in this? Hard to tell. Is it just a sidestick, or a snare that's been killed in the mix? It seems something is destroying the drum track. I suspect overhead compression. That ride sounds nasty. Lol. The rest sounds pretty good. It does sound a little lopsided. Good vocals, bass, and chinga-chinga ska guitars. The drums are the weak link.

Hey Greg_L! I actually don't think he's hitting any snare in this besides a rim-shot, but I could be wrong. It's also our bass player playing drums and he recorded it with one mic. I think we're going to have to retrack them using our real drummer and a few mics for more control. As I mentioned in a previous post, I tried to make the drums seem a little fuller by panning the mono drum track and treating both tracks a little differently. That might not be helping things.

Thanks for the response!
 
The bass guitar is a bit on the quiet side, but I like the vocals and guitars, also the ride cymbal is way too loud in the mix during the middle 8 section, it's very very compressed so that's another issue, try far less compression and if possible parallel compression will always sound better and also post fader compression if your DAW allows it. Hope that helps,

Ben.
 
Hey Mr. Tate -- hope all is well. As per usual, should Greg post first, he almost always says what I was going to say. :) I will add that I liked the composition and the performance ... but the mix has miles to go before it can rest. :)
 
The bass guitar is a bit on the quiet side, but I like the vocals and guitars, also the ride cymbal is way too loud in the mix during the middle 8 section, it's very very compressed so that's another issue, try far less compression and if possible parallel compression will always sound better and also post fader compression if your DAW allows it. Hope that helps,

Ben.

Hey Btyre2013, thanks for the response! I'm not sure how you listened, but the bass sounds pretty damn full on my stereo and in my car (with all EQ flat).

What is too compressed? The whole thing? Drums? I've never used post fader compression. what is that?

Thanks!
Tait
 
Hey Mr. Tate -- hope all is well. As per usual, should Greg post first, he almost always says what I was going to say. :) I will add that I liked the composition and the performance ... but the mix has miles to go before it can rest. :)

Hey K-dub! good to hear from you again! When you say the mix has miles to go, are you refering to the same points that Greg_L pointed out?

Thanks!
Tait
 
Hey Btyre2013, thanks for the response! I'm not sure how you listened, but the bass sounds pretty damn full on my stereo and in my car (with all EQ flat).

What is too compressed? The whole thing? Drums? I've never used post fader compression. what is that?

Thanks!
Tait

Listening in my acoustically treated studio on neumann kh120 monitors, and I mean the drums are overcompressed, and also the whole mix itself, and the piano too. I can hear how the loudest tracks are punching holes in the mix and turning it down. Did you use a brickwall limiter?

As for the bass guitar, it basically lacks low mids, and midrange overall, and has too much sub bass, but doesn't sound 'defined' or tight is the best way I can explain it, too much 40-80Hz, not enough 250-400Hz and not enough 4kHz and presence, changing this would probably make a big difference to the overall mix. Listen in mono on an auratone and bass guitar will disappear and the same thing on a small laptop speaker.

As for post fader compression, in cubase it's possible to move your plug ins so that they are compressing after the fader, this means that any automation you do will sound more natural, so when you turn the fader up, it gets more compressed, and quieter is less compressed, instead of the normal pre-fader compression which most people use.
 
Cool tune! I'm listening on phones and the bass is heavy to me, same issue with the snare also. I really like the guitars and rhythms, and the drum part is good for a bass player if you can get the levels right.
 
Listening in my acoustically treated studio on neumann kh120 monitors, and I mean the drums are overcompressed, and also the whole mix itself, and the piano too. I can hear how the loudest tracks are punching holes in the mix and turning it down. Did you use a brickwall limiter?

As for the bass guitar, it basically lacks low mids, and midrange overall, and has too much sub bass, but doesn't sound 'defined' or tight is the best way I can explain it, too much 40-80Hz, not enough 250-400Hz and not enough 4kHz and presence, changing this would probably make a big difference to the overall mix. Listen in mono on an auratone and bass guitar will disappear and the same thing on a small laptop speaker.

As for post fader compression, in cubase it's possible to move your plug ins so that they are compressing after the fader, this means that any automation you do will sound more natural, so when you turn the fader up, it gets more compressed, and quieter is less compressed, instead of the normal pre-fader compression which most people use.

Thanks for the specific suggestions! I took much of them into account and reposted in the thread starter.
 
Its lopsided but kinda works anyway. The overall tune is quirky so there's room for the production. The ride does stick out in an odd way but again you can kinda get away with it.

Fun tune.
 
Back
Top