Some Help from all you Real Drummers

  • Thread starter Thread starter Dogman
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Dogman

Dogman

Unkle Ticklefingers
I'd like some help with some drum sounds, if you could. These are not real drums. I did them with DFHS. I repeat....NOT REAL. :D

I have tried mixing these a few times, and not sure what sounds good. Do these sound somewhat plausible for a tune? I mean, at least somewhat real? Decent?
Drums

I am trying to learn the program, and the mixing, and it baffles me. They have many mic positions, and such, and I'm not sure what to use. There is no reverb, or anything, besides what eq I tried to put on them to make them sound better. Any ideas would be appreciated....

Thanks
 
The toms sound the least real, in my opinion, along with that crash. There's absolutely no difference between each hit. Also those snare his at :42 an on, the repeating ones, are too simliar. That is what would definitely give it away for me if I heard the drums in a mix.

Being an avid drummer myself, it's really easy to pick out almost any synthesized sound even in a mix. An average listener, may not be able to pick certain things out, but they'd definitely be able to pick out those repeated snare hits at :42 and on.

You want to vary the velocity of some of the hits to make it more natural, along with other things (depending what your program can do).

Your drum sound is a lot better than many other drum sequencers I have heard before. Just try make them sound more dynamic.

I think that you've mixed these quite well though. Sounding good man.
 
Thanks, man. I think I can make the hits be more random. I will look more into the programming of this. It's got more stuff on it than I hae used so far. Only had it a few weeks, and just figureing out some of the ways a drummer might play something is pretty hard. Hopefully I can make something that sounds less mechanical. And at least with this, you can mix each individual drum, plus the overheads and an ambient mic, so it should sound more realistic than a drm machine.

Thanks again.
Ed
 
Perhaps...

If you're willing to give open source software a go, I'd strongly suggest the Hydrogen drum machine (just google it). This allows you to add in subtle human virtualization factors such as timing, velocity and random pitch. By setting these appropriately, continual changes are subtly applied and can make the overall sound less static and synth-like and a lot more human-sounding...
 
bendbones said:
If you're willing to give open source software a go, I'd strongly suggest the Hydrogen drum machine (just google it). This allows you to add in subtle human virtualization factors such as timing, velocity and random pitch. By setting these appropriately, continual changes are subtly applied and can make the overall sound less static and synth-like and a lot more human-sounding...
I guess it's not a matter of open source vs. proprietary software, it's more a matter of what works best for what we need it for. So I might check out Hydrogen Drum Machine also. I hope it works better than what I have so far. :)

Thanks, for mentioning that. :)
 
bendbones said:
If you're willing to give open source software a go, I'd strongly suggest the Hydrogen drum machine (just google it). This allows you to add in subtle human virtualization factors such as timing, velocity and random pitch. By setting these appropriately, continual changes are subtly applied and can make the overall sound less static and synth-like and a lot more human-sounding...
Hey, this sounds cool. Thanks, man. I will definitely check it out. Do you just run it over a sampled track?
Ed
 
Well...

Hey, this sounds cool. Thanks, man. I will definitely check it out. Do you just run it over a sampled track?
Ed

Not quite - its just a drum machine, just like any other - samples built in to patterns, patterns built in to songs etc, but a rather sophisticated one at that. The humanization factors are applied in real time as the sequence (drum patterns etc) is played back.
 
You got some good advice already Dogman. Your cymbals might be a little loud if you start adding extra parts. Cymbals bleed through everything. Listen to some pro recordings and see how far back they tuck the cymbals at times. I thought your Kick and Snare were okay. The Toms sounded a little fake. Watch that you don’t go overboard with spreading the Toms out to far in the Stereo field. Unless you like that sound. Not sure how much control you have over the EQ of each individual part. Depending on your musical style this could be very adequate for you what I’m hearing with a few tweaks applied. It’s easier to judge once a tune is on top of it.
 
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