T
tojo
New member
can someone please explain what the concept of real time is? real time editing, or real time effects. i read it everywhere, but i haven't gotten an explanation
thanks
thanks
The term is often used, misused and abused, so it kind of depends upon who's saying itcan someone please explain what the concept of real time is? real time editing, or real time effects. i read it everywhere, but i haven't gotten an explanation
Danny, what you're describing is certainly true. However - last time I checked, anyway - latency itself does not necessarily make the effect non-real time. Granted, there is real-time, and then there is latency-free real-time, but as long as the effect does not require off-line rendering and does it's thing on the fly, it's still considered a real-time effect.Adding on to what Glenn said, I've noticed that good sound card/interface drivers (ASIO) are actually most important when it comes to monitoring real time effects (ie: Plugging your guitar in, turning on some amp sims or other effects and listening while you play), usually more so than actual CPU power.
CPU is also extremely important though, but even my crappy 1GHz can perform well with no audible latency using solid ASIO drivers. Until the effects get to be too much then it will drain the CPU. But good drivers should be a higher priority when trying to fix latency. CPU secondary (unless it's some POS from 15 years ago).
The term is often used, misused and abused, so it kind of depends upon who's saying it.
But the classic textbook definition means that it's an effect or an edit that takes place "on the fly", in the time in which it happens; i.e. in "real time". Turn the reverb on and it's there, turn it off and it's not.
Versus non-real time, which is something that has to be renderd (generated) and saved before it can be used, because the amount of time it takes to generate it is longer than the effect itself (e.g. if it takes 1.5 seconds to generate a 1 sec effect.) When the computer just can't keep up with the live stream of audio or video and generate the effect on the fly, then that effect needs to be rendered seperately and added in later.
The faster computers get, the more sophisticated the audio or video effect can be executed in real time rather than having to be rendered off-line first.
G.
Very true.Of course, you don't want to forget that as computers get faster and more powerful, the plugs that are designed to create such effects become infinitely more complicated and still push those systems to their limits. It is rather obnoxious that they should try to strive for perfection at the cost of my ability to run a freakin multi-band compressor in realtime![]()