punching in, cutting pasting...

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hanzsprungfeld

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there has been a lot of talk on this page.. down toward the bottom about punching in and how you can't just punch right in like you would an adat or reel to reel when it's sound over sound.. so does this mean the only option is to comp things and do several takes and cut and paste the best parts, or does a decent amount of memory, processor power, and disk space allow you to do seamless punches? I've done drums for a 12 song project and am about to embark upon bass which will probably need punching in.. should i skip it and just do a few takes and keep the best? how about record until there's a screw up and then stop.. then do another track from there and so on until it's complete then edit and make them all one track.. does this sound logical and not too time consuming? i'm a former analog man...well.. boy (21) with my only tastes of digital working on adats for 4 years.. what does anyone think??

matt
www.mp3.com/wheelie
 
A couple of options I've used (on PA8):
Set the "Real time" record options to 'Over-write' (replaces pre-recorded sound), and do rolling punches. It's best to punch into the gaps in the music if you can, to avoid clicks. (I don't know of any cross-fade feature for punch-in like on an adat, in PA8, maybe in newer versions.)
You can also automate the punch.
Another way is to do the section on a new track and edit it in. This give you a "cut at zero crossover point" option to minimize clicks. (This would be when a simple wave crosses from positive to negitive voltage, ie; no sound.) On a dense track, there may not be a zero-cross point.
Hope that helps.
 
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