punch-in recording

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malgovert

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When I do this in CWPA8, there is often a slight click where the recording begins and ends. This also happens when I split audio using the scissors in audio view - even though zero crossing is activated. Anybody know what might be causing this?

Malg
 
It's annoying...!

I have PA9, and it sometimes happens with me, I find it particularly annoying because I'm not the greatest guitarist in the world and I rely on punch in / out quite a lot.

If anyone has any cures for this - I'd be very interested...!


Dave.
 
Hmm... what do you mean...?

Ok, well you can fade in / out on PA9. I'm not sure how that would help me if I have to punch in slap bang in the middle of a guitar riff...

Could you elaborate. How do you use Fade Ins to get rid of punch in pops...?

Cheers, Dave.
 
Well Dave that's actually how I (try to) deal with it in PA8 - it drives me demented to be honest - first I open the audio view and try snipping off the pops - but each snip just leaves another pop - meanwhile my audio clip is getting smaller and smaller - so finally I try highlighting the poppy bit and applying a fade-in/out - sometimes that does the trick, but there's surely no denying it - it's a bit of a pain... I mean - I thought the idea of zero crossing was that it didn't leave pops...

Malg
 
I'm afraid this is a fact of life when punching into anything except silence. If you can, you should do your punch-ins/out in the first area of silence before and after the glitch. Otherwise the punch tends to be audible.

I realize this is not always so easy - particularly with rhythym guitar tracks where there is not much silence in the track.

I have also read that some people have had success in applying a crossfade across the glitch. I haven't done that myself so I can't vouch for its effectiveness. However, it's certainly worth a try.
 
umight also wanna look into anutha sound card though i'm using Sonar my Delta 66 has no or very low pop sounds that i can't hear when i punch in
 
well, they said it all.. i guess i took to long to respond.
i am also using sonarXL with the delta66 card with the omnistudio breakout box.
and if it was easy to do home recording, everyone would do it.
i know its not what you guys want to hear, but its the truth.
punch ins are always difficult. but fade in/out will help deaden the "pop". try to cover it with something, or punch in sooner, play along with the music, and fade the new track in and you shouldnt hear the punch-in anymore.

http://artists.mp3s.com/artists/292/andy_marchione.html
http://www.nowhereradio.com/artists/alternative/spacedye/
 
if you get pops don't punch in

seriously,

when i punch-in, i do so over silence so there is no pop; however, if i have to punch-in over noise, then i don't punch in at all. I just record the 2nd take from a little before the problem area, then i cut the pop out (if any) and then crossfade the two sections. after the cross fade, i remove the 1rst take stuff until i'm close to the "punch out", then i crossfade back to the other piece of the 1rst take.
 
Why not do your punch in on a new track? Then you just cut & paist on top of the mistake. Just make sure you choose replace old with new in the c&p options.
 
This is where a dedicated wave editing tool like Cool Edit 2000 or Sonic comes in handy. It's so much easier to zero in on the pop and then use the amplitude filter to drop it's volume down to zilch. Then just re-insert the wave into your mix. Piece of cake.;)
 
Thanks...!

Lots of great ideas towards solutions there guys - thanks for all the input (gotta love this forum eh...?!?!).

Dave.
 
64Firebird:
recording to a new track is good, but your are still going to have to either crossfade or have your starting paste point over silence.

windowman:
sonar/cakewalk has the ability to Zoom in very close on the wave and edit out the pop, so how are these other tools better at slicing out a problem area? i've been using cake for so long that there's no real learning curve, so i've never really looked at cool edit. and i've never heard of sonic.
 
Okay, here's the way I do it. I always start and end my punch at least two bars more than I need. Then I play with myself (we're still talking music ;) ) before and after the punch. Next, I remove the bits I don't need using the split track function.

I've never had any pops this way.
 
64Firebird,
thanks for saying in 2 words what took me 74 to say.

so, malgovert, whats happeneing now? are you still getting snap crackle pop in your music?????
 
Even if the audio gets spliced at a zero crossing, if the sample just previous is a very different amplitude than the one right after, it's going to sound like a click.
 
i don't understand alchuck

if both audio slices are at zero crossing, then what's amplitude got to do with it?
 
Here's another thought. Why not copy and paste the clicks & pops in time with the song! Then it's not a mistake, it's art. :p
 
It's the samples just before and just after the zero crossing that I'm talking about. If they differ a lot -- for example, just before is a large positive value and just after is a large negative value -- it will be an abrupt, nearly discontinuous change, hence it will sound like a click.
 
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