Punch-in in Cubase. How?

  • Thread starter Thread starter Atari
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Atari

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I'm used to working with protools and how to do a punch in. But tonight I'llbe working in a cubase-studio and I don't know how to do this in cubase. Can anyone tell me?
Thanx!
 
If your talking about Cubase SX then do this:

Automatically activating recording
Cubase SX/SL can automatically switch from playback to recording at a given position. This is known as "automatic punch in". A typical use for this would be if you need to replace a section of a recording, and want to listen to what is already recorded, up to the recording start position.
1. Set the left locator to the position where you want recording to start.
2. Activate the Punch In button on the Transport panel.

Punch In activated.
3. Activate playback from some position before the left locator.
When the project cursor reaches the left locator, recording is automatically activated.

Manually activating recording
You activate recording by clicking the Record button on the Transport panel or toolbar, or by using the corresponding key command (by default [*] on the numeric keypad).
Recording can be activated from Stop mode (from the current cursor position or from the left locator) or during playback:
If you activate recording from Stop mode, and the option "Start Record at Left Locator" is activated on the Transport menu, recording will start from the left locator.
The preroll setting or the metronome count-in will be applied (see About Preroll and Postroll).
If you activate recording from Stop mode, and "Start Record at Left Locator" is deactivated, recording will start from the current project cursor position.
If you activate recording during playback, Cubase SX/SL will immediately enter Record mode and start recording at the current project cursor position.
This is known as "manual punch in".
Activating recording in Sync mode
If you are synchronizing the Cubase SX/SL transport to external equipment (Sync is activated on the Transport panel) and you activate recording, the program will go into "record ready" mode (the record button on the Transport panel will light up). Recording then starts when a valid timecode signal is received (or when you manually click the Play button). See Background for more information about synchronization.
 
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