Post your favorite tricks for audio mangling

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noisewreck

noisewreck

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OK. We constantly post questions about how to properly record this or that, best practices, how to achieve "good" sound, what to avoid, accompanied by a barrage of "get your source sounding good", "practice 'til cows come home", "if you don't hear the difference between digital and analog you've got wooden ears and shouldn't be doing this in the first place", etc.

I say let's through the rulebook out the window for once, and talk about extreme processing, cool "mistakes", favorite ways of torturing audio, and unleashing some pure aural assault upon the unsuspecting public... None of that watered down "nice" stuff that we hear on the American Idol... especially from the batch of gentle guys they have this time around.

I'll go first:

Wraparound Distortion
Arguably the most horrendous sounding digital distortion out there, even worse than clipping. Some of the early AD converters suffered from this. It does sound like pure and utter a$$ on complex sound sources at its extreme turning anything into white noise. However, it can be a great source of waveshaping on single-cycles wavforms that come out of your usual analog/VA syths. It also can be a great tool for sound FX design. For example take a very clean sounding Tom sample, pitch it down by about 3 octaves or so, and put it through pretty extreme Wraparound.

Turning 808 kick into a plucked bass
Load it into sampler and pass it through a sine waveshaper (programs such as Reaktor, and Max/MSP can do this easily).

Crappy EQ as filter FX
I usually avoid the built in EQ in Cubase, however it can be handy for doing some extreme sweeps with narrow Q/high gain settings. Works well for a lot of synth sounds. I will take a synth and do some EQ automation on the track sweeping the frequency. Bounce that and put it through some sort of distortion (anything from Guitar Rig to Daddy-O to overdriving cheap transistor based mixer inputs to Compressor-as-a-distortion (boat load of compression with fastest attack/release settings will usually get you in the right ballpark)).

Turning old wet drum loops into tight modern punchy/tight stuff while keeping their fullness

  • Load the drum loop into something like ReCycle and chop it into individual hits. (Of if you have a DAW that can do this natively, fine... do that). The idea is you want to make sure each hit is an individual slice, cleanly cut.
  • Load that into an audio track in your DAW.
  • Make 2 more copies of that same track.
  • For the next steps you're gonna need a phase-linear EQ:
  • Solo the first track, use the LPF on your phase-linear EQ and lower it's cutoff untill all you hear is your kicks (and maybe some ruble from your snares... but that's OK). Adjust the volume envelope for each slice to shorten the decay of each hit. This will tighten up your low end tremendously.
  • Solo the second track, do the opposite. HPF until all you hear is pretty much cymbals, hihats and perhaps some of the sizzle/top end of the snares. Again, close in the volume envelope on all the slices... you may need to play a bit on those though, sometimes tightening them all the way doesn't work very well.
  • Solo the 3rd track, enable both the HPF and the LPF and set the HPF to pretty much the same frequency as the LPF on track one, and the frequency of the LPF to the HPF of the second track... I think you follow what's going on here right? :D Leave the envelopes alone on this one.
  • You may find that you need to fiddle around with the cutoff frequencies a bit, maybe have more or less overlap depending on the slope of the filter.

The result is a nicely cleaned up drum loop with a tight bottom end, and less reverb, while leaving the flow and not make it choppy by leaving the envelopes of the "middle" alone.

From there on experiment. Sometimes putting a bit of a distortion on the bottom end can make it sound nice. You might want to take a de-esser and take out some of the edge around the 2500Hz region... whatever.

So, any more contributors? Have at it :)
 
i got my own version of heavy metal extreme parallel compression (although it's probably nothing new)...

i use a clean compressor on the main vocal to tame the peaks, then i use the SimulAnalog Tube Screamer stomp box plugin on a duplicate vocal track and smash it to bits. then i'll move the duplicate track so that the timing is just a hair behind the original vocal. or better yet, make 2 different duplicate tracks, pan them hard L & R, maybe tweak the tone settings on each a bit, and adjust the location on each of them separately so they are all just slightly off the time of the original (like barely enough to notice). then blend them to taste with the orignal vocal track. it sounds pretty awesome, especially on screaming parts.



the Tube Screamer plug with just a small amount of "gain" or SSL Listen Mic Compressor plug set to stun also works great with punk rock vocals. :o :cool: :D
 
Pretty basic, but one of my favorite things to do to make something clean almost completely hard to listen to is a couple of different distortions or weird filters run through a stereo delay set to reverse. I love the betabugs filters, run through a crappy 3 band EQ which removes most of the highs and lows, keeping the mids up high almost like a telephone effect. Then run it through the delay to taste and viola! Instant crap! Sounds pretty cool when you get it in the sweetspot of the background in a mix though. I have used it a few times on vocals in a slower arrangement with decent results.
 
Bit Crusher :D
I use it on vocals, drums, synths (makes a dirty mono synth even nastier).
 
OK, Noise, you think I sounded old before ;)? Here's an old school analog fav from waaay back in my teen years...

Wire up a counsumer graphic EQ and three-head cassete deck together to create a signal feedback loop through the EQ. Get the signal levels just near that tipping point for non-linear feedback and you can predictably control some wild feedback-generated sounds via the EQ sliders. With practice, one can actually compose pieces by "playing" the EQ sliders like an instrument.

G.
 
SouthSIDE Glen said:
OK, Noise, you think I sounded old before ;)? Here's an old school analog fav from waaay back in my teen years...

Wire up a counsumer graphic EQ and three-head cassete deck together to create a signal feedback loop through the EQ. Get the signal levels just near that tipping point for non-linear feedback and you can predictably control some wild feedback-generated sounds via the EQ sliders. With practice, one can actually compose pieces by "playing" the EQ sliders like an instrument.

G.

You must spread some Reputation around before giving it to SouthSIDE Glen again.

But I still want you to know that Old School still rocks.
 
Thermionic Culture "Culture Vulture"!!!!!!

Then there is taking MXR "Phaser/Flangers" and running them into reverb before hitting Mr. "Culture Vulture"... running the output through an SPL Transient Designer and folding it into whatever sound you're trying to 'F-up'... I mean really, the only limiting factor is your arsenal of weapons and personal creativity.
 
SouthSIDE Glen said:
OK, Noise, you think I sounded old before ;)? Here's an old school analog fav from waaay back in my teen years...

Wire up a counsumer graphic EQ and three-head cassete deck together to create a signal feedback loop through the EQ. Get the signal levels just near that tipping point for non-linear feedback and you can predictably control some wild feedback-generated sounds via the EQ sliders. With practice, one can actually compose pieces by "playing" the EQ sliders like an instrument.

G.
Heh, interesting... I've done something like that in Reaktor, it's a 3 band delay that you can "play". Does some very interesting stuff with feedback. Although, I'm sure your approach sounds entirely different. I'm definitely going to give that a try. Thanks!

Oh, and for those that have Reaktor, you can download my Twisted Delay from:

http://www.nativeinstruments.de/index.php?id=userlibrary_us&type=0&ulbr=1&plview=detail&patchid=2987
 
kick a big fender amp really hard or throw it down the stairs. sometimes it sounds like the end of the world, but it always sounds "bad".
 
Let's stick to destroying audio rather than equipment, shall we? :p
 
I get a nice feedback loop going through my guitar amp and then mess with it in countless way witha Kaoss pad.
 
guitarboi89 said:
Bit Crusher :D
I use it on vocals, drums, synths (makes a dirty mono synth even nastier).


totally, I find myself using bit crusher on tons of stuff. I did some vocals the other day bit crushed to 3 bit (with the amplification turned way up) with a big plate reverb after it. It sounded really cool.
 
For extra grit on softsynth bass samples, I often run them out to an amp via a metal zone, some nasty patch on the gnx3 and through whatever other pedals that might be lying around. Really squares those waveforms off nicely. Had some good results doing something similar with an old casio kbd
 
guitarboi89 said:
Bit Crusher :D
I use it on vocals, drums, synths (makes a dirty mono synth even nastier).
TerraMortim said:
totally, I find myself using bit crusher on tons of stuff. I did some vocals the other day bit crushed to 3 bit (with the amplification turned way up) with a big plate reverb after it. It sounded really cool.

If you have a way to induce DC offset on the signal before the bit crusher, you can further shape its behavior. For example if you move the signal up to more the positive side of the scale, you'll essentially have "more bits" on the positive side than the negative side. Usually this will give you more of a spitty/sputtering sound that can be handy here and there.
 
bit crushers sound awesome in the chain with software such as guitar rig 2 or Izotope Ozone. You can get totally obscene guitar sounds that rip your face off. bit crushing backing vox is great too (with lots of rediculous plate or spring reverb after) also cool to set up on a send, a bit crusher, an auto filter then a chorus or ensemble plugin and then some sort of time synced delay and then probably a compressor or limiter to make it more obnoxious and less subtle.
 
Bulls Hit said:
For extra grit on softsynth bass samples, I often run them out to an amp via a metal zone, some nasty patch on the gnx3 and through whatever other pedals that might be lying around. Really squares those waveforms off nicely. Had some good results doing something similar with an old casio kbd

I've heard this gets great results. Some time soon, I think I'll experiment with different pedals and cheap gear.
 
My lowest tech mangler, that I love, is to rip the mic out of an analog telephone mouthpiece, solder wires to it, plug it into a strong preamp and groove on. It'll have a gawdawful hum (typically at 60Hz), but that's easily notched out with EQ.

It's on the third verse of this old tune of mine:


Remember kids, not all audio manglement needs to take place digitally...
 
^^^ Which reminds me... call your cell from your landline, then put the two together on speakerphone and relish the feedback!
 
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