Please reasure me that I am correct....

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chadsxe

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This should be simple. When placing Over Heads, the closer you get to the cymbals the less of the rest of the kit (Snare, Toms, Kick) you pick up, and the farther you place the Over Heads the more room and full kit you pick up, correct? My situation is that I am going to record drums in a crappy room. The kids set is ok and is cymbals are good. I want to replace the kick and toms with the infamous Drumagog. I am going to try to tune his toms to the same note of the samples I am using, and then position the over heads so that they pick up the cymbals more then anything. Any suggestions?
 
If you're SURE you're going to "gog" the kit, you can deaden the tone out of it using some balled-up cloth and gaff tape. You'll be left with nothing more than a little "stick snap" for the most part.

Mic the toms REALLY close so there isn't much leakage. Mic the room as you see fit.

Most Goggers I know go in and edit everything out of the tom tracks (or gate them) after tracking so there aren't any "surprise" hits anywhere.

And if you're so inclined, try Farview's (he hangs out here also) "Rock Drums" for Drumagog. Pretty cool stuff. www.farviewrecording.com
 
It is ammazing how you can over look such an obvious idea, thanks Massive. Fairviews gog cd looks like it is directed towards "rock" drums. This project is of a "metal" genre. I own DFH and I think I will just use thoose samples for gog files.
 
I'd want to keep the overheads in the mix for space/ambiance and I'd only replace kick/snare/toms. I'd keep the hat and cymbals!!! Otherwise, just use a drum machine.
 
Thats what I plan on doing, and that is the root of my question. I am trying to figure out what the best way to handle the OH's is. Do I tune my snare and toms as close as I can to the samples, so that I don't have to loose the ambience of the OH's and still be able to replace the Snare/Kick/ toms: or do I move the OH's close to the cymbals, deaden the toms/and snare, and go from there.
 
The only way I really see this working is if you use electronic drum pads while tracking.

That way, the drummer can hear his hits over the headphones while he plays. You track those hits on separate tracks and use them to trigger the gog samples later.

And this way, you can bring the mics back a bit. Cymbals usually need a little room to breath, or else they sound funny.
 
chadsxe said:
It is ammazing how you can over look such an obvious idea, thanks Massive. Fairviews gog cd looks like it is directed towards "rock" drums. This project is of a "metal" genre. I own DFH and I think I will just use thoose samples for gog files.
There is more than enough metal in the collection. There will be even more in volume 2 that should be out at the end of this month.

BTW In a metal context, the toms through the overheads will not be loud enough in the track to worry about. You would have to be so off base with the mix for the real sounds to be an issue.
 
Thanks for the info...

I am going have to purchase the second set when it comes.
 
What kind of sound are you looking for? I am working on both Volume 2 and 3 (I have too much to put on 1 disc) I'm always looking to take requests.
 
Farview said:
I'm always looking to take requests.

How 'bout the kick on "Death or Glory" by the Clash? The drums sound great on that song.
 
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