playback problems

  • Thread starter Thread starter malgovert
  • Start date Start date
M

malgovert

Member
Hi everybody - I am running a PIII 650 with 2 x 13Gb Quantum Fireball ata66 hard drives and 128mb sdram and intel desktop 820 motherboard (ata66 compatible). I have set up a cakewalk config in the hardware profiles as suggested by garrigus, have DMA activated (is DMA the same as ATA???) and the graphics card acceleration greatly reduced. All my buffers in cwpa8 etc., as far as I can see, are as they should be. Also I have disabled the screensaver and am using 600x800 res and only 256 colors. With all this I am trying to play back a song containing 19 tracks of audio (some of which are only a bar or two long) but my machine will not play more than a bar at a time before it seizes up, making it impossible for me to listen to the whole song - the only way i can do this is to mixdown every time I make any changes and listen to the song as a wav file. In your experience do you think is this surprising in view of the equipment and settings I am using, or is it to be expected? -I can't help but feel it is the former! cheers - malgo.
 
A question for your question....

What bit resolution and sampling rate are you using for these tracks?

Ed
 
Ah, what version of Cakewalk?

What version of windows?

I had no end of trouble trying to run Pro Audio 6 with win98

Matthew
 
Dump all of your windows temp internet file.
Check your setting on my computer on the desktop/control panel/internet options, and see how long you keep the temporary internet files. Change that setting to 1 day and empty both the temporary internet file and the history file.
Make sure that all other programs are closed and that you have no anti virus program scheduled...
On the software side...
Cakewalk will drop out for many different reasons...
Cakewalk PA8...with what sound card?
What version of windows are you running?
Any up dates?
Does this happen on everything that you have recorded or just this track?

gidman
 
thanks for your replies and thanks Bones for the article url - in answer to the various qus - i am using cwpa8 with sblive! platinum, windows 98, 16bit, 44.1kHz... I am working on suggested tweaks and will let you know - however i have since noticed that it doesn't happen with other songs and now suspect the number of 'constructive' effects I have patched in the console - which i understand take up enormous amounts of processing power - if I switch them all off it works pretty much ok - almost every audio track has a couple of effects patched - is this too many? I used to use only destructive effects until I realized they were - well - destructive... am i out of line here? Is the answer to stash away an original for safekeeping and then use more destructive effects, or more aux busses, perhaps, or a conmbination of the 2? Or do you think in theory it should be able to run ok regardless of the no. of effects patched in the console? cheers - Malgo.



[Edited by malgovert on 10-28-2000 at 05:33]
 
Hmmmm

16 bit....hmmmm only does it with the effects...hmmmmm
Might be a bit much for the card to handle what the processor is sending...
I would check you settings on cwpa8 on audio options.
Is there a chance you could be recording it at 24 bit?
Hmmmmmmmm....

Gidman
 
Back
Top