B
Bulls Hit
Well-known member
Just upgraded to GT3 which uses the Sonar 3 Audio engine. There are a lot more buses & subgroups available on this version, and the behaviour seems slightly different than the previous version.
Let's say I have a guitar track routed post fader to Aux 1 where there are some eq and delay effects. When I pan the guitar track hard left in the channel strip, unlike the old version, the panning is not being reflected in the bus, it's still coming out down the middle. How do I get it so the bus reflects the panning of the original track?
Let's say I have a guitar track routed post fader to Aux 1 where there are some eq and delay effects. When I pan the guitar track hard left in the channel strip, unlike the old version, the panning is not being reflected in the bus, it's still coming out down the middle. How do I get it so the bus reflects the panning of the original track?