Panned Tracks Bleeding

  • Thread starter Thread starter wheflin
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wheflin

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I am using Reason 5 to make click tracks and instrument tracks. I will save it as audio and open it in Acid Pro 7 and when I pan the click hard left and inst hard right they bleed into each other. If I take out my left headphone, I can faintly hear the right and vice versa. I have tried mixing in other programs, different headphones, different computer, and using an audio interface. I cannot figure out why it isn't panned JUST L/R. I have also put it on a zune HD but that does not change anything either. The only thing that has so far made any difference is when I use Ableton Live and use the ASIO driver, if cuts out about 80ish% of the bleed. I also do not have any effects on it, and I have tried switching it to mono to no avail.

Whats going on?? Please help me out. I need to get this fixed before December.

Thanks!
 
What kind of audio file are you saving your instrument/click track to?

Maybe try saving the instrument/click to two separate mono files.
 
Try saving as a .wav file. MP3 (cough, puke) uses "joint frequency encoding" which simplifies the stereo image. It's one of the many ways lossy compression messes with your signal to save bit rate.
 
Yep, mp3 may not keep the two channels strictly separate. Save to wave.
 
Just to expand on this, MP3 files are NOT a good idea at any point in the mixing process.

With the exception of a few bits of of software that can do simple editing functions natively in MP3, most mainstream DAWs will convert to an uncompressed format every time you open an MP3, then re-compress the file when you save it. The compression artefacts can multiply quite quickly when you go through multiple stages of compression and, soon than you think, you quality will fall off a cliff.

Disk storage is cheap. Use uncompressed files for recording and mixing and only convert to MP3 when you have a finished product you want to distribute.
 
you aren't running any effects are you? Reverb or something might bleed stereo
 
Good point. A lot of effects, particularly reverbs, spread across the stereo image.
 
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