ok - so how about a list of common EQ cuts/boosts

  • Thread starter Thread starter shackrock
  • Start date Start date
S

shackrock

New member
alright - after reading a million of posts about EQ's and such in mixing....how about a list of the most common cuts or boosts, and at what freaquencies (or what ranges)?

For example (i actually have no idea..this is just an example)..ha

to boost kick drum, +1db at 1khz
to boost kick drum click sound, +2 at 3hz
etc...


i know those aren't correct, but you get the point. anyone know where a list can be found? otherwise i say this forum makes one!
lol

who's with me!? haha.
 
We had someone a while back post how they have standard eq's they use on, everything(?) I guess. Don't recall the thread's title though. But except for an expermental training exorcise, I don't quite get why it would be very usefull, compared to say, spending the same amount of time geting used to what each eq band sounds like.
Ok, I cut bass guitar a few db @ 80, 120, 250, 400, 10k and even the 75/18db/oct low cut lots of times, but never on the same track. That's all I meant.:)
 
Will this do?............



FREQUENCY: USES:
50Hz
1. Increase to add more fullness to lowest frequency instruments like foot, floor tom, and the bass.
2. Reduce to decrease the "boom" of the bass and will increase overtones and the recognition of bass line in the mix. This is most often used on loud bass lines like rock.

100Hz
1. Increase to add a harder bass sound to lowest frequency instruments.
2. Increase to add fullness to guitars, snare.
3. Increase to add warmth to piano and horns.
4. Reduce to remove boom on guitars & increase clarity.

200Hz
1. Increase to add fullness to vocals.
2. Increase to add fullness to snare and guitar ( harder sound ).
3. Reduce to decrease muddiness of vocals or mid-range instruments.
4. Reduce to decrease gong sound of cymbals.

400Hz
1. Increase to add clarity to bass lines especially when speakers are at low volume.
2. Reduce to decrease "cardboard" sound of lower drums (foot and toms).
3. Reduce to decrease ambiance on cymbals.

800Hz
1. Increase for clarity and "punch" of bass.
2. Reduce to remove "cheap" sound of guitars.

1.5KHz
1. Increase for "clarity" and "pluck" of bass.
2. Reduce to remove dullness of guitars.

3KHz
1. Increase for more "pluck" of bass.
2. Increase for more attack of electric / acoustic guitar.
3. Increase for more attack on low piano parts.
4. Increase for more clarity / hardness on voice.
5. Reduce to increase breathy, soft sound on background vocals.
6. Reduce to disguise out-of-tune vocals / guitars.

5KHz
1. Increase for vocal presence.
2. Increase low frequency drum attack ( foot / toms).
3. Increase for more "finger sound" on bass.
4. Increase attack of piano, acoustic guitar and brightness on guitars (especially rock guitars).
5. Reduce to make background parts more distant.
6. Reduce to soften "thin" guitar.

7KHz
1. Increase to add attack on low frequency drums ( more metallic sound ).
2. Increase to add attack to percussion instruments.
3. Increase on dull singer.
4. Increase for more "finger sound" on acoustic bass.
5. Reduce to decrease "s" sound on singers.
6. Increase to add sharpness to synthesizers, rock guitars, acoustic guitar and piano.

10KHz
1. Increase to brighten vocals.
2. Increase for "light brightness" in acoustic guitar and piano.
3. Increase for hardness on cymbals.
4. Reduce to decrease "s" sound on singers.

15KHz
1. Increase to brighten vocals (breath sound).
2. Increase to brighten cymbals, string instruments and flutes.
3. Increase to make sampled synthesizer sound more real.




:cool:
 
Thanks Ausrock!
These kind of lists do come in handy for newbies like me! I was afraid this was a sonusman-like post again (what are the EQ-settings of the pros, which EQ-setting would make me a top-selling shitrich indiestar), but for guys like me these things sure are useful.

Dirk Demon

PS: Ed, no offence. I do get your point, I'm getting sick sometimes too when someone asks "how does my TASCAM work?" or "Best mic under $10,-". It's always hilarious to see that even some of the more experienced guys fall into your trap...
 
thaks aus rock! that is a great place for me to start! thanks!
 
Oh, I posted a picture of what he already typed out up there. Nevermind.

Christopher
 
you just gotta remember that these figures can cary, sometimes by a long way, depending on source, mic, placement, etc./
 
yes but they still give you a great place to start!

aus rock... thanks again. i exported my drum tracks (one drum at a time) from fruityloops and imported them to samplitude... since then i have been tweaking, too scared to touch the eq... but then your post made me bust out the waves q10... and what a difference! my drums (even though sampled) sound ten times better!
 
Back
Top