More digital questions (spawned from the other thread) - "summing"?

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There are a couple of similar sounding issues floating around.
Looks like the one sjoko2 was talking about is; set your record levels at the AD and pipe it straight into the daw at it's nominal default level, (what we're probably doing already), no problem.
The mix-bus thing is another 'variable', some have said for example, they don't care for the sound of Pro tools mix, and want to avoid it or do something else.
It's all very interesting, but you still use what you got, right?
I for one would love to dump my Cake tracks into a Neve, but, yea, I just checked, I don't have one.:)
Wayne
 
TexRoadkill said:
Christ, now I'm getting confused. I think what we are all looking for is the best method for doing dumps of multiple tracks and mixdowns.

Can you tell us what not to do? Obviously we have to use a master bus at some point in the mix down so summing has to happen.
Is this one of those esoteric points that we are obsessing over too much?

It can be esoteric. It all depends on the level of quality you want to achieve.
I can tell you that in the pro market many people refuse to mix on a software mixer or save the mix to the HD using a software option of combining all the tracks to a single wav file on the HD.
It's really all about how far are you willing to go to keep your audio at the highest level.
Some people will reach the level of a 4 track casssete recorder and some will buy a Soundblaster and a free software recording package while Some will use a Roland VS880 and others will buy a full blown PT with top of the line converters.
And some cant even hear the difference between a vocal with compression and one with out.

So were does that leave you? Thats your choice.......
For me its more important then 16 versus 24 bit. And it can be heard ! even by a novice.

If all you have is a DAW then I wouldnt loss sleep over this.
 
Tex - - That is exactly what I said earlier, and why I have been reluctant to put some real "meat" on the problem. Whatever I would say - some people would disagree - and some (most) wouldn't understand - and by saying I'm not giving details some would accuse me of being arrogant.
The fact is, this is a developing technology. Things are being discovered every day. The reason sound is so difficult is that sound itself is not technology, its art, its a feel. Therefore the computing process involved is more complex, the data processing more complex.
Its like converters - everyone talks about them all the time, everyone has got an opinion on them, loads of people can tell you which chip is in which converter, the dB headroom etc. from 'homies' to seasoned pros........... ok cool, and what about the analogue modeling which can make 2 converters with the same tech spec sound entirely different - indeed can make one sound like shit and the other good? Never discussed, because it’s not known on the 'outside', but it’s perhaps the most important aspect of a converter.
There are many such elements in digital audio. And some of them we find very difficult to understand. We have a "thing" going on with a SRC192 sample rate converter at the moment. Its clocked independently at high precision, it does its job extremely well, but as it was in the chain already I left it on as the last link when I had to burn a CD from a file already at 16/44.1 - result? Surprising improvement in sound quality on the CD. Why? God knows, well I hope he does, because I don't and a whole team of engineers who designed the SRC don't know either, the only thing we know is that somehow the SRC 're-aligns clock and audio prior to leaving the unit', which makes it sound good.

So we are back to what I stated many times before and got slated for many times, which are all the usual phrases people hate to hear:
- You get what you pay for
- Do as good as you can with the gear you have got
- Spend your money wisely to improve your SYSTEM first, before you spend money on fancy preamps, effect processors, microphones, otherwise ... if it goes to disk in bad quality ........
- We can now get the same results at home as we can in a pro studio --- yeah right.

The simple fact is that summing is a problem mainly caused by fixed point processing.
Would you like to eliminate fixed point processing and change to floating point processing? Yeah, no doubt. Go and buy one of the mainframe consoles out there - you can get some good ones for a couple of hundreds of thousands (prices dropping monthly!)
(note: there are also some pretty bad design cheaper ones on the market)

In the meantime, you work on a DAW - you are stuck with fixed point processing. Some are good for what they are (Pro Tools, SAW), some are not so good, and most are downright lousy.
One thing for sure, they keep improving.

Like Tex suggested, in the meantime lets stick to reality and work with what we've got. So........ here are some "real world" do's and don't, what issis and what isntissis:confused:

- If you record through a DAW with fixed point processing the optimum level is unity, 0dB. That is where you get the maximum bit rate your system has been set-up for (16 or 24 bit). So, if you record at 16 bit, unity is 16 bit, at 24 bit, unity is 24 bit.

- When you reduce your fader levels you logarithmically (is that a word?) reduce bit rate permanently. As a guide -40dB is down to 16-bit quality. Same goes for a 16-bit file, as you can imagine - you won't have a lot of bits left. Please note that within the DAW, unless you are bussing multiple channels out of the system (to burn a CD for example), you can move faders al you want, because the file on the disk stays the same.

- If you've taken the above in ... now perhaps you see my preference for software (plug-in) processors over hardware ones - UNLESS you use a hardware processor in the chain prior to entering a DAW environment. Just think - you record something perfectly, as close to unity as possible without clipping. In an ideal situation this would leave you at least 2dB headroom, so your file is now around 20 bit. You export this file, route it into your processor, back into your DAW. In, again, an ideal situation this file will be recorded again close to unity, leaving 2dB headroom. Now your 20-bit file is back in at 20 bit, but the audio quality is more like 17 bit, at unity. Of cause it does not sit in the mix at unity, so you pull the fader down, and when you print your mix your level is at -6dB, so now your real quality is around 15 bit.
Use a software plug-in and your quality will be maintained better.
Before some of you, once again, jump on my head with "but my Lexicon or whatever sounds much better", fine, believe that, but I can assure you that you are listening to it in isolation and not in a 40 channel mix down, when its quality will go to hell.

- Having measured the effects of summing, both by ear in a 'sound' environment as well as through measurement, I can only tell you that there seems to be an average of 6 channels you can sum (send through a bus) with minimum effect. So if you do a mix and burn a CD from 6 channels or less, the negative effect of fixed point processing will be minimal. Over 6 tracks through one bus, and the effects start to increase. 30 tracks or more and you will incur some serious harmonic problems. Well, problems, it just "doesn't sound the way it did in the mix".

- If you think (like many do) ok, now I'm going to record just my lead vocal close to unity and everything else at lower levels to fit around it, so I don't have to move my faders and reduce my bit rate / quality. WRONG. Best to start off with a high bit rate file - period. This is the only way you'll have some room for playing around.

- Clipping. Your #1 enemy. Go too hot to try and get to unity - clip - and you have a file with distortion, close to 24 or 16 bit. Now reduce the level as much as you like, you will still have a file with distortion, at a lower bit rate. And guess what? The lower the bit rate, the less your frequency range, the more your midrange comes peaking through, the more you'll hear your distortion.

- Solutions. Well, the real solution is to buy a system with high bit rate floating point processing. That's like telling someone who's got a Mackie to go and buy a Neve, so the answer is to make the best out of what you have got, and that does by no means mean bad sound (after all, consider I'm a Pro Tools man - by choice). Its like sex, safe practice works!

* We've dealt with the 'record at unity but don't clip' issue. That is a first and foremost good practice.

* We've dealt with the reasons to be careful when using outboard gear as well. Don't worry about it if your track count is low (worry about time-adjustment instead); otherwise, be careful, it has disadvantages.

* If you have a relatively low track count to mix down, don't worry a lot about summing problems. If your track count is in multiples of 6, start worrying about it IF your objective is to maintain high quality sound.

* Grouping tracks can be a solution. THE EFFECTIVENESS DEPENDS ON YOUR SYSTEM. Printed that bold, you have to try that with your own system. Do it different ways and listen to the difference. Let me give you an example. You have recorded a 5 part backing vocal harmony, which would increase your track count by 5. You can reduce that to one stereo or 2 mono files. So, you mix ONLY that group of vocals, close to unity. Note the 'only' in bold - mute everything else, all that matters is the right balance and levels for this particular group. You can bounce it and import in back into your session, all within your DAW, this brings down your track count, retains the value and quality of your vocal group and minimizes the negative summing effects later on. When you have done that you sit this group in the mix at its desired level.
Naturally you can make other groups and do the same thing. Time consuming, but it works.
A note to the above - disable the tracks you have just grouped and use your new stereo or 2 x mono group in the mix, but don't throw the old files away, you might find you need an adjustment within a group at some point late in a mix down.

* Next one, summing outside the DAW - analogue.
This is really only an option if you have good quality analogue equipment available. You could, for instance, run 6 channels into an analogue console and run the L/R bus back into an A/D converter, back into your DAW as a stereo or 2 x mono file.
Another alternative - if you have a whole bunch of good D/A converters and a very good analogue console - do all the processing you like within your DAW and do your final mix on your console.
This is one of the things a lot of high end pros do - they just use Pro Tools as a recorder and processor, and a high end console either both as a front end and mixing surface, or just the latter at final mix down. In many studios this method is now becoming a preferred option, instead of recording on multiple 2" machines, which bring with it their (large) limitation on editing and processing

* Summing outside the DAW - digital.
Plenty of ways to do this. Cheapest option, no analogue artifacts, and it works.
Personally I use an SRC192 to route my stuff through. Say we're back to the 6 channels of vocals - I route them 2 channels AES out of Pro Tools, into the SRC192, back into Pro Tools as a stereo file. No loss in sound quality.
Another way. If you have a quality piece of outboard gear, which processed at the bit rate and speed of your session - try routing your group through that and see what it sounds like. If you have a Masterlink for instance - run in at 24/48 and out into your DAW at 24/48.
If you have good converters you can even try doing a D/A and A/D chain. In some cases, especially in the case of D/A converters with high quality analogue noise shaping, like the Lucid D/A9624, this might even improve your audio quality when returned to your DAW, as it will 'smooth out' the harshness of low bit rate digital sound.

In conclusion:
1. Start worrying about summing as a result of fixed point processing if you regularly mix sessions consisting of a lot of tracks. Way over 30? Worry seriously..... If it is your objective to retain high quality sound.
2. Practice 'safe recording' - develop all the skills required to get your sound in right in the first place.
3. Be patient, summing in a way that reduces the negative effects of fixed point summing takes time.
4. If you have the patience and build the skills, there are so many things you can do to avoid this problem that it still makes DAW recording the most viable option in my opinion.
5. Getting your core system to work right is still #2 priority. #1 is described in2, above.
6. Good converters and accurate clocking will still have the most positive effect on you digital audio quality.

Hope that helped a bit.
 
Thanks man, the fog is slowly clearing. My equipment is marginal but just so I'm using it in the best way...

I'm using the Roland VM3100Pro Digital Mixer with Logic Audio connected thru a digital RPC card (Roland Studio Pack). Since I am limited to 24tracks I should then:

Submix 4-8 groups(based on 8x8 digital transfer bus in card) and send them to the Roland.

Reroute them back to a stereo file in Logic to record the master.(this is what I do now)

Or I can go digitally out to a DAT.(this would be the same as above, right?)

Am I correct in that method for minimal summing problems? Or am I now just relying on the Roland's processor to do the summing?

Is there any difference with stereo files as opposed to mono? I dont use stereo often but if I have a single stereo track in Logic is that considered one track or two for the sake of summing?

Thanks for your time.
 
Is anyone going to sum up this thread for me!

Have homies been recording quiet parts of a song with the fader below unity?

Hey Sjoko2, I read somethings over on the mastering engineers weboard about the clocks and burn quality, Bob Katz and some others were trying to sort out somethings that sound similar to your SRC, I may be wrong but you might at least see into it.

When I first got my MD8, I tried transferring things from my analogUE 4 track into it from the tape outs...It was an interesting lesson between the different metering levels. Unity on my 4 track, using maxell xls2 black magnatite tape just about fried my md8, I actually had to move the faders on the 4 track down about 6bd to keep out of the red on the digital meters. The sound was crap, the converters on the md8 are not up to the task. Ive learned to get by with what I have. Working in a studio with high end equipment whan I was in my 20's spoiled me, I think Ive learned alot more, by having to be inventive with work arounds for all sorts of situations...as far as summing...maybe when I get past 8 tracks at home...

Peace,
Dennis
 
This I don't understand:

* Summing outside the DAW - digital.
Plenty of ways to do this. Cheapest option, no analogue artifacts, and it works.
Personally I use an SRC192 to route my stuff through. Say we're back to the 6 channels of vocals - I route them 2 channels AES out of Pro Tools, into the SRC192, back into Pro Tools as a stereo file. No loss in sound quality.
Another way. If you have a quality piece of outboard gear, which processed at the bit rate and speed of your session - try routing your group through that and see what it sounds like. If you have a Masterlink for instance - run in at 24/48 and out into your DAW at 24/48.
If you have good converters you can even try doing a D/A and A/D chain. In some cases, especially in the case of D/A converters with high quality analogue noise shaping, like the Lucid D/A9624, this might even improve your audio quality when returned to your DAW, as it will 'smooth out' the harshness of low bit rate digital sound.

Specifically: "I route them 2 channels AES out of Pro Tools, into the SRC192, back into Pro Tools as a stereo file."

To me, 2 channels = stereo = 2 channels...where is the summing taking place if you're just staying in 2 channels of digital audio?

:confused:
 
*grin* read it carefully ........... the 2 channels AES out consist of a number of individual tracks - a small enough number so as not to run into major problems - mixed as a group close to unity.

If left as individual tracks the tracks would never be at unity in a mix. So bouncing them down to 2 tracks will keep the audio at an as high as possible integrity and reduce the track count of the overall mix - thereby reducing further summing problems.

The whole idea is that the sum of the tracks will be kept at a better bitrate than they would be if left as individual tracks in a mix.
 
OK, that I understand...so I take it the SRC is summing the 6 tracks to 2 tracks?
 
no - in the example I gave I explained that I mixed a group of vocals close as possible to unity within the DAW and bussed that AES (2 channels), as by keeping the trackcount low, summing problems are kept to a minimum. So in the example its 6 tracks from the DAW, mixed in the DAW, out AES 2 channels to the SRC, back into the DAW as a stereo or 2 x mono file
 
I'm lost then...

Just tell me in 8-year old words what the SRC's doing. ;)


If I read it correctly this time, it seems you're just mixing in the DAW and sending the digital mix through the SRC...and I can't see why. Why not just mix it in the DAW? Sum it internally to 2 tracks if that's what you want.

:confused:
 
My intention is to reduce the number of tracks in a final mix, and to keep the bit rate of each individual track at an as high as possible level (audio quality).
So, when I come to the final stages of mixing and have to burn a disk, I keep the number of tracks I have to send through one bus as low as possible.
That is all - its pure logic
The SRC simply acts as a high quality router.
 
So what you're basically doing by going out through the SRC is redithering your submixed tracks, if I'm not mistaken.

The tracks are summed at unity gain. Doing this prevents any artifacts from creeping in due to scaling (the multiplication, if done in fixed point, *is* the problem). Simple summing that does not require additional scaling for level (a fader not at unity gain) is an additive process that can be done _without loss_. The only time you would encounter an error or loss would be if your signals summed to an over- which you avoid by having tracked at a level that allows the submix to have some headroom. So far, so good.

You then route the summed signal off through the SRC, which redithers the summed signal to avoid any LSB issues. Do I have that more or less correct? The important thing is not the SRC per se, it is the dither process you are using to restore sanity to the LSB?

I certainly understand that if you *scale* (multiply by the fader constants) in fixed-point and then sum, and try to use the summed data without doing any further processing to dither out the resulting arithmentic uncertainty, you do have losses of resolution- or worst case (faders above unity) you've just moved some arithmetic noise/uncertainty up into the "keeper" data range. That makes sense to me. And then printing that submix "locks in" those losses and/or inaccuracies, as the good data that would have been "moved below the LSB" by the scaling multiplication is lost by truncation back to the final bit depth. So it seems to me that the crux of the matter is redithering the submix, specially in the case where arithmetic manipulation of the data is required- am I right, or am I way off base?
 
hallefriggerdylujah!!!:D yeeeeeeeeeee!!!!! someone understands....my fingers are not sore for nothing!;)

Absolutely right, IF you ensure you keep the number of tracks in your submix below the level where the processing bitrate of your system starts to struggle - which to my ears is 6 tracks within a 48 bit fixed point system.

The other thing is..... while you say that the SRC is not the important thing per se, you have to consider that it is a high end sample rate converter and therefore does the job to perfection - even if you do not actually use its converting process.
That this works so well really is an unexpected benefit. That it works better than a purpose designed summing mixer is a miracle, and its a whole lot cheaper as well.
 
I try to help... (;-)

The most important thing is to think of dither exactly the way we used to think of the bias signal we have always used with analog magnetic recording.

Everyone is *completely* used to bias on their old tape machines: too much, and you lose headroom. Too little, and you get distortion. You set up the bias on your analog recorder to "fill up" the deadband in the middle of the magnetic hysteresis curve of the tape: the nonlinearity that occurs right around the zero crossing.

Well, dither does the same exact thing for the LSB of a digital signal: it keeps the signal you *want* from being lost in the gutter between this-value and the-next-value. It's just as critical, and absolutely has to be there: for all the same reasons. Bias on an analog recorder contols the error between just-barely-negative and just-barely-positive, a transition that occurs every zero crossing. So dither controls the error that occurs around the LSB- which *gets really important* every zero crossing... Same damned thing, moved forward a bunch of decades.

We were always taught that digital recording is lossless. Well, it is, pretty much: but EQ, and level scaling, and DSP, and all that other stuff we like to do to our basics on the way to the final 2-bus is done arithmetically, and doing _that_ can allow inaccuracies to creep in (see my post about slide rules in the other thread)- and it takes a damned clever programmer to keep it from happening. And they are still learning how to do that!

Meanwhile, the old doctor's advice applies. When you tell him "doctor, it hurts when I do this", he says "Then don't _do_ that!". The least munging you can do to your tracks, the better they sound: and in the DAW world little fader moves and little EQ moves can be expensive, arithmetically...
 
Hey skippy or sjoko, I asked some questions on the last post of the first page of this thread. Would either of you mind commenting on that?

Thanks
 
LOL thanks! I know where the site is, but its is too confusing to start looking for something! I was just being lazy;)
 
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