Monitoring in Vegas Pro

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mpwallace

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I am new to Vegas Pro. Does anyone know how to monitor the track that you are recording? I have an 8 in and out souncard by Aardvark (DQ10 Pro). Please help.
 
Sure.

Press the RECORD button on the track you want to record onto.

Then, assign the track (press on the number) to listen on the input of your choice.

If, that explanation was too general, post us back, and I'll explain it in more depth.

:)
 
I'm not sure about that spin. I use vegas audio 2.0 and it has no input monitoring capability, but I'm not familiar with pro. You should look at your sound card manual for input/output routing. Most sound cards these days allow you to route any input to any output for latency free monitoring of the source. There should be a control panel application that allows you to do this.
 
The setting you need to change is on the Aardvark.

Vegas will send the input signal to whatever out you physically have installed.

Whether or not you're recording.
 
drstawl said:
The setting you need to change is on the Aardvark.

Vegas will send the input signal to whatever out you physically have installed.

Whether or not you're recording.

Thank you, drstawl, for co-signing my check. ;)
 
Well, maybe you could clarify a little. As far as I know input monitoring is done independently of Vegas. In other words, you assign input channel 5 to output channel 1 via the sound card driver and you can monitor the input without even running Vegas. The only software that has input monitoring capability that I know of (at least in the prosumer range) is Cubase. However, even with Cubase, there is latency associated with software routing of inputs, etc. so its not ideal for tracking.

Heres a quote from the Sonic Foundry site:
Item #: 1065

Summary: Why you are not able to monitor the sound you are recording.

Issue: I arm my track for record, but I cannot hear the audio I am recording from my monitored output.

Reason: You cannot monitor the sound you are recording, or simultaneously play one sound file and monitor one you are recording, and using Vegas.

Solution: While recording, the recorded signal from the sound card only goes one place that is under the software's control - the hard drive. In addition, having Vegas record a signal, then play it back for monitoring would create noticable latency. The only way to do a 'cue mix' of incoming signals is to split them off before they get to the sound card (a la external mixer) or if the sound card has some monitor routing internally. For information on your specific setup, check the manual for our soundcard, or the manufacturer's website.
The "Simultaneous Play & Record" feature is for playing existing tracks while recording new ones. It is not for monitoring. Some older sound cards cannot play and record at the same time and that is why we let you turn this off.

The "Preview" meter is for the Media Explorer preview feature (the play/stop/auto preview buttons in the Explorer page). We understand that the "Preview" label is confusing, but it has nothing to do with recording.

If the track meter is working, then the signal is reaching Vegas and can be recorded. Vegas will play the existing tracks while you record, but if you want to monitor the record inputs, you'll have to do that externally.

Author: Sonic Foundry


Hope this helped clarify some. :cool:
 
When I plug anything into either the analog or digital inputs of my GINA card and arm a track for recording, whatever source is mapped to that track's input plays back (i.e. is monitored) through whatever pair of outputs I have selected. If I hit play, all the prerecorded tracks not muted will play back along with whatever I'm playing on the armed track, but no recording will occur. If I hit record, the same monitoring scenario is heard from the selected output pair, but the new source (by itself) gets recorded to the armed track.

>You cannot monitor the sound you are recording, or simultaneously play one sound file and monitor one you are recording, and using Vegas.

Well I can't listen to a file playback in Winamp and Vegas at the same time if that's what they meant???? But I can playback MIDI in CW and route the output of my synth into GINA and record it.
 
>You cannot monitor the sound you are recording, or simultaneously play one sound file and monitor one you are recording, and using Vegas.

I think that sentence was supposed to be written:
>You cannot monitor the sound you are recording, or simultaneously play one sound file and monitor one you are recording using Vegas.

This is not to say that you can't use vegas for playback while routing your inputs using the sound card's drivers and monitoring your input as such. For example, you set playback in Vegas to output channels 1 and 2 and you route all 8 of your inputs via the sound card driver to output channels 1 and 2 and you can monitor the input on any channel during playback. What they are trying to say is that Vegas can not (and does not) route the 8 inputs to the output channels 1 and 2 for you and you wouldn't want it to because of the associated latency.

Sorry for all the garble. I'm really not trying to be confrontational here, I just want to make sure mwallace gets correct info and doesn't go around chasing his/her tail.
 
vegas has no input monitoring. Many users there feel no need for it to enter the professional world. Im not among them :) I've been arguing for it till I am blue in the face. It should have been in vegas 3 but you can probably than douglas spotted eagle as a big voice against it. That and ASIO, and VST, and Midi control of the faders.

There are many recent and ancient threads about input monitoring in vegas, one right now about WDM on their forums goes into it in depth.

It is up to your hardware as to whether it will do any software controlled hardware monitoring, but under no circumstances can vegas do traditional, tape style, autoinput monitoring

If your soundcard is among those that can do software controlled hardware switching, there are some clunky but somewhat effective workarounds.

Just so we're clear a professional tape recorder's autoinput function works like this:

when a track is armed:
during STOP-monitors input
during PLAY-monitors tape
during RECORD-monitors input
on a punch in, monitors tape until the punch in point when it switches to monitor input until the punch out point where it switches to monitor tape again

in vegas, first of all in order to maintain the same track/channel order on a console youve got to assign the tracks to STEREO busses. In order to route track one to channel 1 you MUST pan track 1 HARD LEFT in vegas and drop it by 6dB. That means any dx SEND fx you are using on channel 1 now ONLY go the left side, reverb is now worthless if you want to preserve the correct stereo image. Also, any buss fx you have now are applied to both channel 1 AND 2 like it or not. In the case of a dynamic fx, you are now sidechaining two possibly unrelated channels, like it or not. This needs to be fixed.

In vegas, if your card can handle hardware switching AND you are routing tracks to busses to preserve the track channel relationship, it works like this:

When a track is armed ( oops remember you cant change any channel settings like volume and pan while a track is armed, KILLING the ' flow " of a session )

During STOP-monitors input
During RECORD-monitors input
During PLAY-monitors tape(disc)
on a punch monitors tape even during the punch in area, so sorry youre screwed ( but there ARE workarounds, though they are hassles and "flow" blockers)

This MAY be fixed in vegas 4 as they are finally coming to their senses and adding asio instead of keeping their loyal customers in the stone age for whatever crazy reason theyve been doing it so far.

BTW Im a hardcore die hard loyal vegas user and it is my favorite app, clunks and all
 
Re: listen to spin

jugalo180 said:
he knows his stuff

Normally I'd concur. Except he's wrong here.

If he is able to do this in Vegas it is simply because his sound card was designed to allow Vegas to control input monitoring.

Like pipelineaudio said: 'vegas has no input monitoring'

Say it with me........Vegas has no input monitoring.......Vegas has no input monitoring....


pipeline- I think those are some great suggestions for Vegas upgrades, especially the second one. That drives me crazy.
 
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