
kokycoal
New member
When Mastering a songs what is the best way to ensure that they all end up having the same volume? Is this what normalizing does? Are normalizing functions default settings considered radio standard? Help please.
Normalizing raises the volume uniformly to a given percentage point (100% is the absolute ceiling or 0dB.) It is not very effective for setting all songs at the same volume. While it brings up the entire waveform as a whole, it stops when the highest peak in the song reaches that target point. If one of your songs happens to have one out-of-control peak this will prevent the song from being pushed any louder.
The next consideration is to reduce the peaks before pushing up the volume. This is done with compression, however, reducing peaks means reducing song dynamics. This is often undesirable because the precious dynamic range has already been reduced while recording due to the limitations of today's digital audio gear. It takes away from the artistic feel and power that musicians rely upon when playing the song.
Compression also tends to cause certain frequencies to become slightly distorted. This can sometimes cause audible artifacts which need to be addressed with narrow notch EQing.
To further complicate matters, there is a phenomena called Apparent Volume. This involves the way our hearing is more sensitive at a certain range of frequencies, (in the mid range to upper mid.) If one of your songs happens to contain more of those frequencies it will "seem" louder than an adjacent song with less mid range notes.
This is why Massive Master has said to do what the songs tell you to do. These loudness judgments must all be made on a case-by-case basis. To a mastering engineer, it becomes an *art* more so than a science.
Hope this helps.
(A) Normalization is simply a "lazy" way to add gain (and worse, without actually listening to it - It's simply picking an arbitrary destination. If you need something a dB or two louder, apply a dB or two of gain.What I'd like to know is, is it normal to normalize? Despite what MM says. I've found many things don't need it, but some of my kick drums certainly do, since they sound too quiet otherwise.
(A) Normalization is simply a "lazy" way to add gain (and worse, without actually listening to it - It's simply picking an arbitrary destination. If you need something a dB or two louder, apply a dB or two of gain.
(B) Normalizing a single element - ANY single element of a mix - GUARANTEES that the mix will clip if there is more than [that element + anything]. Especially something like a kick... Can't even imagine it.
Start doing things for the sake of volume at the wrong stage and it's almost assured to prevent you from attaining it at the right stage (not that 'volume' should be the driving factor behind any mix - Although gobs of headroom at every possible stage should be very high on the priority list...).
Normalizing raises the volume uniformly to a given percentage point (100% is the absolute ceiling or 0dB.) It is not very effective for setting all songs at the same volume. While it brings up the entire waveform as a whole, it stops when the highest peak in the song reaches that target point. If one of your songs happens to have one out-of-control peak this will prevent the song from being pushed any louder.
The next consideration is to reduce the peaks before pushing up the volume. This is done with compression, however, reducing peaks means reducing song dynamics. This is often undesirable because the precious dynamic range has already been reduced while recording due to the limitations of today's digital audio gear. It takes away from the artistic feel and power that musicians rely upon when playing the song.
Compression also tends to cause certain frequencies to become slightly distorted. This can sometimes cause audible artifacts which need to be addressed with narrow notch EQing.
To further complicate matters, there is a phenomena called Apparent Volume. This involves the way our hearing is more sensitive at a certain range of frequencies, (in the mid range to upper mid.) If one of your songs happens to contain more of those frequencies it will "seem" louder than an adjacent song with less mid range notes.
This is why Massive Master has said to do what the songs tell you to do. These loudness judgments must all be made on a case-by-case basis. To a mastering engineer, it becomes an *art* more so than a science.
Hope this helps.