M
moelar2
New member
I've been trying to figure out a way to describe what I think is the biggest problem with my recordings and I think I finally came to my conclusion - I'm loosing headroom.
The recordings sound like they do not breathe. They lack depth. I recorded my friend's band, mainly to get acquainted with my newly acquired Cubase SX; part of the problem is that they recorded 10-14 guitar parts, all of which are drowned in reverb/delay. That aside, the mixes still sound like they are too stressed.
I listened to the new Chevelle CD, in particular the "Suffocated" song; thats more or less the type of "depth" I'm looking for. I want it to sound like there's "room" (not in the acoustical sense though, but more in the "space" sense of it) in mix. My mix sounds like everything is competing with everything else and if i turn any one instrument down a bit, it immediately gets burried.
Finally, when tracking, should I attempt to track everything as "loud" as possible w/o overloading? Or, is it ok to avoid unity gain on certain parts to spare headroom? Doesn't recording everything at unity gain actually maximize headroom?
Thanks!!!
The recordings sound like they do not breathe. They lack depth. I recorded my friend's band, mainly to get acquainted with my newly acquired Cubase SX; part of the problem is that they recorded 10-14 guitar parts, all of which are drowned in reverb/delay. That aside, the mixes still sound like they are too stressed.
I listened to the new Chevelle CD, in particular the "Suffocated" song; thats more or less the type of "depth" I'm looking for. I want it to sound like there's "room" (not in the acoustical sense though, but more in the "space" sense of it) in mix. My mix sounds like everything is competing with everything else and if i turn any one instrument down a bit, it immediately gets burried.
Finally, when tracking, should I attempt to track everything as "loud" as possible w/o overloading? Or, is it ok to avoid unity gain on certain parts to spare headroom? Doesn't recording everything at unity gain actually maximize headroom?
Thanks!!!