G
gamma ray
New member
I've been using hs2002 along with sonic foundry and screenblast acid. The effects in sonic foundry are much better and implemented much faster than hs2002. The process, however, is rather tedious--I take each track and export it as a wave file, then mess with it in sonic foundry, then (here's the tedium) import it as a track in screenbalst acid. The hard part is lining it up in time perfectly where it went in hs2002. Any hints?