
Qwerty
New member
Hello Clever People,
Moskus, Dachay, Acid, Jamal, associated gurus I am far too ignorant to bring to mind - I am looking at u.........
My question is this -
I have been reading many articles on www.studiocovers.com and others about ducking compressors; side-chaining gates to reverbs, compressors activating off other tracks etc, etc, etc..... And I am getting very confused!!!!!!!!!!!!
After examining Sonar 2.2 XL and my current array of toys -- some hot, some not -- I am left doing a "What the ....?"
Specifically - I understand a ducking compressor, (in studio land), allows you to trigger the compression of a track based upon a different input track, eg. u create a sub-mix of ur rhythm tracks and apply a compressor to it -- which is then chained to activate on the signal of the vocal track. The rhythm tracks "perceived volume" is then reduced whenever the vocal track makes a noise above the threshold - ie. it "ducks" down in volume to allow the vocals to be heard slightly more clearly.
At this point, I choose to ignore the people who say "Why on earth would you want to make your vocals any louder?"
So -
How the hell do I accomplish that in Sonar XL?? Don't see no "side-chain" or "duck" options anywhere in the included plug-ins........ Then again, masturbation has left me completely blind in one eye....... The only solution I can think of is to manually draw descending envelope fades into the rhythm track sub-mix whenever the vocal track is sounding........ And I am WAY to lazy for that after spending the last seven months of my life editting every single drum and bass note back to the bar on my current 120min project .........
AAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRGGGGGGGGGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHHHH
Oh yeah - long time, no post.. Sorry..........
(and to think of all those chrisharris songs I have missed in the mp3 clinic....)
On a similar vein -
Gating reverbs - the story goes that the great, big, wonderful, Bowie chorus sound in "Heroes" is built using a three stage gated reverb setup. Three sets of mics - one close, one 6ft or something-or-other away and the other 18ft away -- each with it's own gated reverb unit. If he sang quietly he only got the first mic, which only triggered the first reverb that only had a small room reverb effect. A little louder he hit the second set of mics that had a medium room reverb and if he really bellowed it brought in the last set of room mics which were reverbed to the proverbial outdoor dunny........... For those of you who don't speak "Ozztralian", 'dunny' really means 'shithouse'.
So, associated panel of prestigious proselytes? Any thoughts about efficient CPU usage and set-up to emulate this sort of thing?
I guess u need -
1. Three different dumps of the vocal
2. Gate each one to a different peak level
3. Reverb each seperately to small--medium--large room types
4. Mix judiciously back against the original vocal track
That's the only way I can think of doing it.........
But then the other set of articles I have been reading echo in my ears and I worry about -
1. Phase Issues - If it's the same vocal track won't the "same bits" of all four tracks create one of those weird temporal distortions, phase anomalies or some other weird situation requiring teleportation, an android and a high-ranking Star Fleet officer to fix?
2. Is there a magical button in Sonar that I haven't discovered that u r all laughing about now?
3. Have I discovered a reason to finally go out and buy a really cool mixer?
4. Is my penis really big enough and am I really hitting her g-spot or is she faking it?
Thanks for listening........ So long, and thanks for all the fish -
Q.
Moskus, Dachay, Acid, Jamal, associated gurus I am far too ignorant to bring to mind - I am looking at u.........
My question is this -
I have been reading many articles on www.studiocovers.com and others about ducking compressors; side-chaining gates to reverbs, compressors activating off other tracks etc, etc, etc..... And I am getting very confused!!!!!!!!!!!!
After examining Sonar 2.2 XL and my current array of toys -- some hot, some not -- I am left doing a "What the ....?"
Specifically - I understand a ducking compressor, (in studio land), allows you to trigger the compression of a track based upon a different input track, eg. u create a sub-mix of ur rhythm tracks and apply a compressor to it -- which is then chained to activate on the signal of the vocal track. The rhythm tracks "perceived volume" is then reduced whenever the vocal track makes a noise above the threshold - ie. it "ducks" down in volume to allow the vocals to be heard slightly more clearly.
At this point, I choose to ignore the people who say "Why on earth would you want to make your vocals any louder?"
So -
How the hell do I accomplish that in Sonar XL?? Don't see no "side-chain" or "duck" options anywhere in the included plug-ins........ Then again, masturbation has left me completely blind in one eye....... The only solution I can think of is to manually draw descending envelope fades into the rhythm track sub-mix whenever the vocal track is sounding........ And I am WAY to lazy for that after spending the last seven months of my life editting every single drum and bass note back to the bar on my current 120min project .........
AAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRGGGGGGGGGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHHHH
Oh yeah - long time, no post.. Sorry..........

On a similar vein -
Gating reverbs - the story goes that the great, big, wonderful, Bowie chorus sound in "Heroes" is built using a three stage gated reverb setup. Three sets of mics - one close, one 6ft or something-or-other away and the other 18ft away -- each with it's own gated reverb unit. If he sang quietly he only got the first mic, which only triggered the first reverb that only had a small room reverb effect. A little louder he hit the second set of mics that had a medium room reverb and if he really bellowed it brought in the last set of room mics which were reverbed to the proverbial outdoor dunny........... For those of you who don't speak "Ozztralian", 'dunny' really means 'shithouse'.
So, associated panel of prestigious proselytes? Any thoughts about efficient CPU usage and set-up to emulate this sort of thing?
I guess u need -
1. Three different dumps of the vocal
2. Gate each one to a different peak level
3. Reverb each seperately to small--medium--large room types
4. Mix judiciously back against the original vocal track
That's the only way I can think of doing it.........
But then the other set of articles I have been reading echo in my ears and I worry about -
1. Phase Issues - If it's the same vocal track won't the "same bits" of all four tracks create one of those weird temporal distortions, phase anomalies or some other weird situation requiring teleportation, an android and a high-ranking Star Fleet officer to fix?
2. Is there a magical button in Sonar that I haven't discovered that u r all laughing about now?
3. Have I discovered a reason to finally go out and buy a really cool mixer?
4. Is my penis really big enough and am I really hitting her g-spot or is she faking it?
Thanks for listening........ So long, and thanks for all the fish -
