
Eurythmic
majordomo plasticomo
Yesterday, I began to have a serious problem with Cakewalk - When I begin to play back even just a single track, after about a second of playing, the hard drive usage meter will suddenly go up to 100% and I'll have a dropout.
I've been using Cakewalk for over a year now without any problems! At first I thought, "Well, I'm just late for a hard drive defrag. Loaded up my defrag software and found that my HDD was only 11% fragmented - hardly enough to render Cakewalk unusable, I thought - but I went through the process anyway. When it was done, I loaded my project again - and once again, I couldn't play it back.
This isn't making any sense at all.
At the begninning of my project, only one track plays. I couldn't even get that one track to play, so I raised the buffer size to the maximum, and tripled the number of buffers to 12. This allowed me to at least play the track, but hard drive usage was being reported at around 80%. This is just NOT right!
Later in the song, I had recorded about ten different vocal takes for a particular section. Recording was absolutely no problem - I did that about four nights ago. I'd pared it down to my three favorite takes, and tonight I thought I'd do a little A/B'ing and pick the best one. Even with the maximum buffer size and 12 buffers, I couldn't play more than a second of audio without the playback stopping.
Keep in mind that I've never had any difficulty working with 15-20 simultaneous tracks, using Cakewalk's default buffer settings!
The one change that I've made, and I'm almost positive that these problems didn't happen until I made the change, was "upgrading" from DirectX 7 to DirectX8, so I could play a game that required it.
I'm running Windows '98. My computer is a self-built machine. The CPU is a Celeron at 466mhz, and I have 128MB of RAM.
Could DirectX8 be causing this problem? Does anyone have ANY ideas for how to fix it? Cakewalk is completely unusable as it is. And you can't just remove DirectX. I have no idea how I can revert to DirectX7.
I'm desperate!
I've been using Cakewalk for over a year now without any problems! At first I thought, "Well, I'm just late for a hard drive defrag. Loaded up my defrag software and found that my HDD was only 11% fragmented - hardly enough to render Cakewalk unusable, I thought - but I went through the process anyway. When it was done, I loaded my project again - and once again, I couldn't play it back.
This isn't making any sense at all.
At the begninning of my project, only one track plays. I couldn't even get that one track to play, so I raised the buffer size to the maximum, and tripled the number of buffers to 12. This allowed me to at least play the track, but hard drive usage was being reported at around 80%. This is just NOT right!
Later in the song, I had recorded about ten different vocal takes for a particular section. Recording was absolutely no problem - I did that about four nights ago. I'd pared it down to my three favorite takes, and tonight I thought I'd do a little A/B'ing and pick the best one. Even with the maximum buffer size and 12 buffers, I couldn't play more than a second of audio without the playback stopping.
Keep in mind that I've never had any difficulty working with 15-20 simultaneous tracks, using Cakewalk's default buffer settings!
The one change that I've made, and I'm almost positive that these problems didn't happen until I made the change, was "upgrading" from DirectX 7 to DirectX8, so I could play a game that required it.
I'm running Windows '98. My computer is a self-built machine. The CPU is a Celeron at 466mhz, and I have 128MB of RAM.
Could DirectX8 be causing this problem? Does anyone have ANY ideas for how to fix it? Cakewalk is completely unusable as it is. And you can't just remove DirectX. I have no idea how I can revert to DirectX7.
I'm desperate!