M
Merancapeman
New member
I'm not sure if this is the right place to ask, and I also am opening myself up for some attacks, but here goes...
I have no clue what I'm doing...
I compose music any way I can. For many years now this has been through Fruity Loops Studio and Cubase SX with midi synth or audio loops, sometimes live recording through Cool Edit Pro/Audition. The way I operate is the same way I learned how to play the piano at age 11 - pretend you know what you're doing and learn without looking at a bloody manual. For years I've been composing music and making some pretty nice stuff (myspace.com/merancape if you want to check it out). I may be so arrogant as to add that it doesn't sound half bad. The kicker is that I know only the most that I can from using the programs and wingin' it. It might be a very obvious fact if you listen to my music. I know hardly anything about mixing - doing everything by whether or not it sounds good - and cannot for the life of me put a finger on samplerates or frequencies, or any real term that would equip me for the real industry.
I panic now because an indie game company getting ready to update their iPhone game is considering me for revamping their soundtrack. They heard my music and think that I have a good chance of besting their previous composer whose music, frankly, sounds pretty annoying. It's been my dream to compose music for media, but I've been so busy with college and education that I've been putting off getting into the knitty-gritty of audio technology. My father has a home studio, and I understand a few fundamental things - enough to get me by. But is it possible if someone point me in a good direction? As some musicians are I can be creative, but my grasp on complicated concepts is rather slippery, so I'm in dire need of a small lesson on the basics in that type of audio. Small things, like tips on proper useage of panning or the acceptable amount of samplerates for use in media (hell, what a samplerate IS). When I record live with a mic, say a flute, and I mix it in with other audio tracks or a midi track, the audio lets out a tiny hiss or some sort of feedback (if you listen to my song "The Little Ones" on the MySpace site you'll see what I mean if you listen closely to the flute). If it's all audio, then the more tracks I add the more fuzzy it gets. This is the sign of a bad audio engineer, and that's certainly not what I want to be.
Mind you, I'm not asking someone to tell me all this on here. That would be utterly ridiculous and time consuming, and I wouldn't ask that of anyone. It's just that I suddenly reached my limit of incompetency, and this is the only chance I have at actually achieving my dream. I regret that I was never able to learn this stuff, but that's all passed now and I need help. Does anyone know where I can go, either on this site or another? I appreciate any amount of help you can offer...
I have no clue what I'm doing...
I compose music any way I can. For many years now this has been through Fruity Loops Studio and Cubase SX with midi synth or audio loops, sometimes live recording through Cool Edit Pro/Audition. The way I operate is the same way I learned how to play the piano at age 11 - pretend you know what you're doing and learn without looking at a bloody manual. For years I've been composing music and making some pretty nice stuff (myspace.com/merancape if you want to check it out). I may be so arrogant as to add that it doesn't sound half bad. The kicker is that I know only the most that I can from using the programs and wingin' it. It might be a very obvious fact if you listen to my music. I know hardly anything about mixing - doing everything by whether or not it sounds good - and cannot for the life of me put a finger on samplerates or frequencies, or any real term that would equip me for the real industry.
I panic now because an indie game company getting ready to update their iPhone game is considering me for revamping their soundtrack. They heard my music and think that I have a good chance of besting their previous composer whose music, frankly, sounds pretty annoying. It's been my dream to compose music for media, but I've been so busy with college and education that I've been putting off getting into the knitty-gritty of audio technology. My father has a home studio, and I understand a few fundamental things - enough to get me by. But is it possible if someone point me in a good direction? As some musicians are I can be creative, but my grasp on complicated concepts is rather slippery, so I'm in dire need of a small lesson on the basics in that type of audio. Small things, like tips on proper useage of panning or the acceptable amount of samplerates for use in media (hell, what a samplerate IS). When I record live with a mic, say a flute, and I mix it in with other audio tracks or a midi track, the audio lets out a tiny hiss or some sort of feedback (if you listen to my song "The Little Ones" on the MySpace site you'll see what I mean if you listen closely to the flute). If it's all audio, then the more tracks I add the more fuzzy it gets. This is the sign of a bad audio engineer, and that's certainly not what I want to be.
Mind you, I'm not asking someone to tell me all this on here. That would be utterly ridiculous and time consuming, and I wouldn't ask that of anyone. It's just that I suddenly reached my limit of incompetency, and this is the only chance I have at actually achieving my dream. I regret that I was never able to learn this stuff, but that's all passed now and I need help. Does anyone know where I can go, either on this site or another? I appreciate any amount of help you can offer...
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