Tekker,
I know you addressed to Ed, but let give you a bit of
information that I have stumbled across. There appears to
be two types of software design specificly being used to
perform the internal processing on digital audio. These are fixed
point and floating point. There is an ongoing argument as to
which is better and probably always will be. The key in the whole
issue is to know what would be a fair comparison between the
two. Ex 24 fixed bit internal processing's equilavent in floating point would be 32 bit.....therefore if you were to run across
a plug in ..lets say thats internal processing is being done
at the 48 bit fixed..this would double the precision of a 32 floating
point program. Where the real difference in sound is coming from
are the programs are taking the process a step further by applying dither to the process rather than truncating the extra
bits that are being added by whatever processes you iniated.
If this final step is being done be it at "fixed point" or floating
point the benefits will be the same. More of an analog sounding
sweetening
I found this out in a sort of backdoor type of way. I was trying
to find out what the differernce was between Pro Tools and all of the rest, specificly on the PC platform. Everyone just saying it was
because of the Mac and thats it..End of subject..What I came to findout was that the processing in Pro Tools TDM is being done
at 48 bit fixed point. Well now you see, this explains everything.
I mean anything operating at the double the precision has to
sound better right? I think so! At the time most everything in the
PC world had to operate at the 32 floating point or 24 fixed as far
as effects processing is concerned. And Im talking standard Windows and not NT. I,m not real familiar with the differences
in OS,s and such but I found out enough to come up with logical
conclusions. I dont have to mention in order to make a comparison to 48 bit fixed in the floating point archetecture you
would have to look at 64 bit floating point.
What I intended to do was make it clear that are the two archetectures and Im talking internal processing in regards
to effects because the cut copy and paste edits dont require
this...and how to make a fair comparison..of course we all
know that ultimately the PC will able to achieve this next level
precision in its standard OS..the guys in the know can help us on the OS changes upcoming...for instance..this Windows XP..not sure but it sounds pretty promising...
Ed, I am not arguing your point , just wanted make sure that a fair comparison is being made whenever the situation arises when
others have to make a judgement...