Digital Audio Editing Primer

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Kingofpain678

Kingofpain678

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Does anyone have any links or anything like that on the basics of digital audio editing?
I feel like I'm not doing it right so any kind of guide, tips, primer, article or anything like that would be great... I just wanna make sure I'm doing it right because other wise I feel like I'm screwing it up.

Thanks in advance to anyone who has any information
-KoP
 
Does anyone have any links or anything like that on the basics of digital audio editing?
I feel like I'm not doing it right so any kind of guide, tips, primer, article or anything like that would be great... I just wanna make sure I'm doing it right because other wise I feel like I'm screwing it up.

Thanks in advance to anyone who has any information
-KoP

What DAW you using? And what kind of editing you referring to? The term "editing" could be an endless list :cool:
 
Right now I'm using mixcraft 5... I'm open to other DAW's but this is the one I've been using. I'd use protools if I could but I don't have an M audio interface and I'm not ready to spend that much money on *another* interface just yet
Basically what I'm wondering is, are editing tools such as when/where/how to cut... basically any editing tool, are the methods universal for all DAW's?

And if not, are there any general guide lines to cutting, and the things you mentioned in this list:
  • Comping
  • Stripping any "silence"
  • Gaining up/down certain parts for "manual compression" (so to speak)
  • Crossfades & tiny fades in/out (for the comping and stripping parts)
  • Tuning (Melodyne)
  • Nudging words/syllables into time
  • Using vocalign to get the double-tracked vocals to match up in time
 
  • Comping
  • Stripping any "silence"
  • Gaining up/down certain parts for "manual compression" (so to speak)
  • Crossfades & tiny fades in/out (for the comping and stripping parts)
  • Tuning (Melodyne)
  • Nudging words/syllables into time
  • Using vocalign to get the double-tracked vocals to match up in time

For comping, you're just taking all the different bits from multiple takes and putting them onto one track, copy and paste.

Stripping any silence - Just cut out any parts where there's no vocal/instrument being sung/played, just to be sure there's no unnecessary noise in the background of your mix.

Gaining up/down - That's dependant on your DAW. In Pro Tools, I just select the area I want to gain, then use the Audiosuite menu>gain plug in and it renders that part.

Tuning - Depends on the program you're using (Autotune/waves/melodyne), in which case, RTFM :)

Crossfades/fades in and out - Dependant on your DAW. When you're comping, and putting parts together, they won't always fit together. You could have ended one take while the waveform is sharply spiked upwards (telling your speaker to move out relatively), and then started the next take straight away with the waveform sharply spiked downwards (telling your speaker to move in relatively). Now, in a standard, straight forward signal, the waveform should be flowing between up & down (in and out) continuously like so:



If it's not doing that, and looks more like this:

waveformmessed.jpg


...you're going to get some nasty clicks and pops. The speaker's not moving naturally, and has to jump awkwardly between compression and rarefraction (in/out).

Jesus, I go off one tangents :o

So, yeah, crossfading (of just a few ms) provides a smoother transition between the two. Sometimes you'll have to adjust the boundaries and do different crossfades 'til it sounds natural, but they're awesome.

(The same rules apply for simple fade ins and fade outs of just a few milliseconds, when you have no audio before or after the take).

Nudging: Depends on your daw, but I'm sure you could probably just cut up the take into little parts and drag them to different places and manually make everything sit perfectly in time.

Vocalign does a similar thing, in that:
A) It does it semi-automatically, and...
B) You have to have a "master" vocal for all your double-tracks or whatever to line up with.

I haven't had much experience with other DAWs, and I've tried but they seemed like a pain in the ass, but Pro Tools is amazing for editing, and it's widely said that it's the best DAW when it comes to editing.

When it comes to everything else, I'm sure it's further down in the list :p
 
About editing vocals:
http://mixonline.com/recording/mixing/audio_mixing_vocals/

More general, but nice article still:
http://emusician.com/tutorials/emusic_mixing_strategies_pros/

<sorry for off topic>
And for philbagg: Thanks, I was just going to ask you how long those tiny (cross)fades normaly are but you already answered to that. Im just doing some serious vocal editing for the first time and I think I may have made some of them a bit too long. Gotta see if that couple of ms works better. Now I think they might be like 10-30ms. I started remixing that song from scratch now that I feel I know some more about mixing than before. I'll be thinking about posting a sample to the mp3 clinic when I'm finaly done. I guess it will take time though, cause though its only 3 minutes, the vocals need quite a lot of editing and also the instrumentation is very complex (probably too complex but that's a habit I'm not yet ready to get away from..).
 
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Gotta see if that couple of ms works better. Now I think they might be like 10-30ms.

Yeah short and sweet is best dude.


Hell, most of my crossfades are 10-30 samples long :eek:

Thats what?

1000ms/44,100 (sample rate) = 0.022675737

0.022675737 x 10 = 0.22675737

0.2 milliseconds... it's just to stop the clicks and pops.

Then again, sometimes a larger (10-30ms) crossfade works better. Requires some messing around with. You'll generally get a feel (with practice) for where the cut between two pieces of audio should be made, and how to transition them.
 
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