
mark4man
MoonMix Studios
OK...I'm not hearing clipping & I've got the output overloaded by 4 & 1/2 dB or more. Now...I've always been under the assumption that...for any DAW/audio editor...because of the floating point audio engine...clipping will not occur as long as the signal strength doesn’t exceed the headroom of the AI/sound card (& not, the multi-track software)???
The 32-Bit FP signal is truncated to 24 at the output to be sent to the AI/sound card...but what comes off is at the bottom of the range, correct? The peak of the signal always floats below 0dB, with the truncation at the bottom of the scale varying up & down as the entire range floats. So, when the master faders are adjusted so as to allow the output to technically clip (& if we rendered the file...it would), but if we're playing back we're just turning up the floating point signal to the D/A...& if the hardware can handle it...that's fine.
Am I on the right track, here?
Thanks,
mark4man
The 32-Bit FP signal is truncated to 24 at the output to be sent to the AI/sound card...but what comes off is at the bottom of the range, correct? The peak of the signal always floats below 0dB, with the truncation at the bottom of the scale varying up & down as the entire range floats. So, when the master faders are adjusted so as to allow the output to technically clip (& if we rendered the file...it would), but if we're playing back we're just turning up the floating point signal to the D/A...& if the hardware can handle it...that's fine.
Am I on the right track, here?
Thanks,
mark4man