V
VertuGoGo
New member
our projects are getting pretty big since we've split the midi drum track into individual drum tracks. while adding the effects for each drum/cymbal, we've noticed that the CPU usage meter was getting past the 60 percent range. i've lowered my latency to 8.7 msec, but kept the rest at their defaults (buffers in playback queue @ 2). what else can i do to keep my CPU usage low? (or am i ok so long as i don't go into the "red?")
also, another problem some of you may have encountered...
on some songs, we forgot to add a count-in. that's no problem for the songs where the drums start off, but it is for when the guitars start off first. my idea was to record the intro while the drums are playing (so i have the song's rhythm), then move that recording to the beginning of the song so that its ending and the drum's beginning are end-to-end. don't know if it'll work that way though. any other ideas?
also, another problem some of you may have encountered...
on some songs, we forgot to add a count-in. that's no problem for the songs where the drums start off, but it is for when the guitars start off first. my idea was to record the intro while the drums are playing (so i have the song's rhythm), then move that recording to the beginning of the song so that its ending and the drum's beginning are end-to-end. don't know if it'll work that way though. any other ideas?