JayDeLuca said:
Kurzweil K2000R V.A.S.T. Player
I know this is going to sound screwey, but I have to say this... I have an issue with the whole "Player" idea. It's not a player. You've got one of the most advanced synthesis environments in your hands, and to label it a "player" does it a grave injustice. It's like reducing Europe to one city, the marine life to just fish and the universe to one star system. Yep, I'm a great fan (and avid user) of VAST. Is it obvious?
Alright, alright... I have several...uh... I dunno how many actually... shots of vodka in me right now, so please don't take offence to that.
OK... MIDI. Musical Instrument Digital Interface. One of the geniuses of '80s bestowed upon us. A marvel of cooperation between competitors that has been pretty much unrivaled to this day. It opens up great creative and sound manipulation potential.
At its heart MIDI is nothing more than just commands and information about performance data. I.e. "Play this note for this duration at this velocity, move filter cutoff from this frequency to that frequency from time point A to time point B..." etc. It's very simple actually, and that's the genius! This allows great flexibility and freedom in experimentation and the ability to fine tune performance parameters. For example, let's say you played a riff on a synth and recorded the performance data in MIDI. Say you decide that it would be a great idea to douple that riff at an octave using a different sound. No problem. Copy the recorded MIDI part to a different track, transpose it by an octave and assign it to a different MIDI channel (or instrument) using a different sound, and voila! You got your double. Had you done this in audio, you'd have to actually perform it again using the different synth/sound a second time.
On the other hand, let's say you're not one of the best performers around, or like me you've damaged one of your arms, pretty much making it useless for two handed performance. No problem. Just record the part, and then you can fix the timing, or the velocity of notes if you've got some notes sticking out where they're not supposed to, or record the right hand part, and the overdub the left hand part, using the same sound, and if there are some timing differences, fix them rather easily.
Any of these operations would entail much more work in straight audio alone, specially sound/timbre replacement, fixing the timing of notes, etc.
I know all this is general... but then again, so was your question.
