brzilian said:
Yeah, for a reason! M-Audio can't get it together driver wise when it comes to their USB interfaces. It plain sucks. I'm guessing you've never actually used one based on your comments...
You're right. I've never used one. Wouldn't use USB for audio in a million years. The fundamental design of USB doesn't lend itself to audio.... That said, plenty of people use M-Audio USB hardware successfully. Most people have problems because they forget the first rule of computer hardware: throw away the driver disk that comes with it and download the latest version of the drivers to begin with.
As for complaints about driver quality, I'm not surprised that different people have wildly varying results when using it. People have wildly varying luck with SoundBlaster drivers, too. People have wildly varying luck with a wide variety of drivers under Windows. If anyone wants a lecture on how not to write a driver model, I'd be happy to give it, but this isn't the appropriate forum....
brzilian said:
How many cards released 5-10 years ago are still supported with XP drivers? C'mon now...
That statement is mind-bogglingly clueless. This past March marked the
sixth anniversary of the announcement of M-Audio's Delta 1010, which is not only
still being manufactured, but is still quite popular, and is probably used by a lot of folks on this board. Its younger brother, the 1010LT, turns four this November. I use that audio interface currently (along with an M-Audio Firewire 1814).
MOST non-disposable (e.g. not low-end preinstalled) audio hardware still has drivers at 5-10 years. Buying an audio interface that you expect to throw away in 2-3 years is nuts.
brzilian said:
Probably bandwidth issues that will always exist with USB.
You keep using that word. I do not think it means what you think it means.
You seem to be under the mistaken impression that bandwidth has anything to do with USB audio problems. It doesn't. Most people put their USB audio interfaces on their own USB busses, which means that
even on old USB 1.1 busses they have ample bandwidth for two channels of 96/24 audio in both directions, with about 3Mbps to spare. With USB 2.0, 104 channels in each direction.
Bandwidth is not why USB audio is problematic. USB audio is problematic because:
1. The USB standards body, in their infinite wisdom, decided to allow USB device manufacturers to build audio devices without globally unique IDs.
2. The USB standards body, in their infinite wisdom, decided to not require time stamping at the protocol level for USB.
There are ways to work around both of these problems, but they are pretty hard problems. That said, if you don't have a broken USB hub between your computer and your interface (problem #1) and if you aren't taxing your machine too close to 100% CPU utilization (problem #2), USB audio should work just fine.