Applying reverb in Cubase LE

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ericlingus

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I want to create a cavernous sound. So I would like to be able to have the same type of reverb on all my channels but be able to control how much on each. How can I do this?
 
ericlingus said:
I want to create a cavernous sound. So I would like to be able to have the same type of reverb on all my channels but be able to control how much on each. How can I do this?

First you need a reverb plug-in. I recommend the free Kjerhaus audio; I use it on everything. Next select it as a 'send' in one of the channels. It will automatically be selected in all of your other channels because of the way that LE handles sends. Then all you have to do is pick a reverb program in the plug-in and vary the intensity within each channel.
 
Does CubaseLE have the capability of creating an FX channel? (sorry, I use Cubase SL3, but I'll try to help.) If it has that feature, set up a FX channel, and assign a reverb (the Kjerhaus is a nice on BTW). Then go to the other channels that you want affected, and set the sends to the FX channel. That way you can adjust the amount of signal sent to the reverb, and you also have control of the volume/pan/etc. level of the reverb as a whole so it stays uniform. Just make sure that if you do this, set the wet/dry mix of the verb to 100% wet.

Hope this helps!
-J
 
oh I found out how. Thanks anyways guys. What I did is created a stereo track, then routed a send effect(only the send effect not the whole channel) to a bus or it could be a group channel. Next I pick out a reverb I want and apply it via insert not send. Then I mix the reverb so its 100% wet. The fader on the group/bus track now acts as a level control for the reverb and for the rest of the channels that I want to put th ereverb on, I control the amount with the send level slider on each track.
 
guttapercha, hmm maybe I could just do it that way. I'll try it out haha. MUCH more simple than my method..
 
Devices-->VST Send Effects-->Select your reverb

On each channel display, on the far right, you can determine how much signal to send through the effect.
 
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