Akg D112 Mic

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scottplb

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Hey everyone, I just bought the akg d112 kick mic and i was wondering if i could some good advice how how to get a really good tone and pop kikc sound out of this mic!!!! I run it through a behinger eurodesk sl2442fx pro, just regualr passive mixer. hit me back!!!
 
eq- have somebody hit the bass drum, while you listen on headphones. it really takes an ear to hear what sounds good. eq the lows a lil higher, the mids flat or lower and the highs flat. as long as its not clipping, it should sound ok. if it sounds distorted, back the gain off a little.

just go with the flow!
 
The kick drum must sound good on itself (in the room)
Do this by changing heads, tuning the heads etc ...

Than find the best mic position for this bassdrum.
My yamaha maple custom works best with a d112 just in front of the hole, with the mic a tiny bit inside. You might wanna put it all the way to the beater or much further. Experiment !

Don't start compressing or eq-ing if you're not satisfied with the sound yet. The best eq is mic positioning !
 
A d112, for me, normally goes about 2 inches from the batter head (inside the kick) half way between the beater and the shell. If I need more attack, I move it closer to the beater.
 
I like to use the D112 in combination with a small diaphragm condenser mic(usually an MC-012) on the beater on the front head. I place the D112 just inside the hole on the kick head, and then place the 012 right next to the beater on the front head. Make sure you have your drummer play after you place the mic to make sure it doesn't interfere with his playing. The beater mic captures the slap attack of the beater, while the D112 catches the boom of the kick. You can blend these two together and you get a kick that is punchy and boomy. And it usually doesn't require much eq or compression to make it sound better.
 
lucky13 said:
I like to use the D112 in combination with a small diaphragm condenser mic(usually an MC-012) on the beater on the front head. I place the D112 just inside the hole on the kick head, and then place the 012 right next to the beater on the front head. Make sure you have your drummer play after you place the mic to make sure it doesn't interfere with his playing. The beater mic captures the slap attack of the beater, while the D112 catches the boom of the kick. You can blend these two together and you get a kick that is punchy and boomy. And it usually doesn't require much eq or compression to make it sound better.

I heard of this technique, I figured to try it next time I get my but behind a set of drums in the studio. I am assuming that you checked for phase differences ? What have you found ? I am pretty sure you would need to nudge the tracks to line them up better for more impact. :cool:
 
When I've used this trick I've been recording to 2" analog. Unfortunately nudging wasn't an option. It didn't seem to be nessecary though. There was a phase problem, but I just flipped the polarity on the console and tracked it that way and it came out sounding really good.
 
Farview said:
A d112, for me, normally goes about 2 inches from the batter head (inside the kick) half way between the beater and the shell. If I need more attack, I move it closer to the beater.

Yeah that right there about sums it all up. lol and if u want a lil more slap or punch bring in the compression. and watch your gain levels too. dont let them clip. And most of the time, if you take the time and get everything just right, you can come out with a good kick sound without having to use that much of eq or compression. i like to use lite compression and a lil eq just to boost the high-end to get a lil click goin.
 
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