Acceptable peaking?

  • Thread starter Thread starter YanKleber
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YanKleber

YanKleber

Retired
Hi,

Usually my tunes have peaks up to 2dB here and there (like in 3 or 4 spots in the whole tune) in the master channel. I would like to know what is an acceptable peak above 0dB along a mix. Or if the whole mix can not have ANY clipping at all.

Thanks!
 
Hi,

Usually my tunes have peaks up to 2dB here and there (like in 3 or 4 spots in the whole tune) in the master channel. I would like to know what is an acceptable peak above 0dB along a mix. Or if the whole mix can not have ANY clipping at all.

Thanks![/QUOTE

2db or -2db?

Digital clipping will normally give you some fairly horrible sounding artifacts and sound unpleasant.
At every level of recording and production it is usually something best avoided - unless a signal clips when being recorded and cannot be re-recorded there isn't really reason to have clipping in your productions - if its not clipped at the source, you can turn down the master fader and avoid it entirely.

You will probably only notice it when you bounce your tunes as most DAW's have some headroom over 0db to accomodate high levels.
 
You can have very brief overs that are for the most part inaudible.
Pull the master gain down a bit. And/or put a limiter on it- that's if you're the one finalizing it.
 
Peaks and clipping are different things. A peak is just the highest instantaneous level of a signal. Clipping is when some part of the signal path can't reproduce the full waveform.

If you are okay with how clipping sounds then clip away. I find it awful, even when it's done intentionally by big time pros. With 24 bit audio you have to be pretty careless to clip by accident.
 
You will probably only notice it when you bounce your tunes as most DAW's have some headroom over 0db to accomodate high levels.
Should hear it on playback. The floating point internal numbers have to be crammed into the fixed-point pipe on the way to your DAC.

At mix time, the important question is not so much where the peaks are hitting, or even really where the average sits, but in the dynamic range - the difference between those two values. If your average is like -7dbfs, and your peaks are at +2, then it's just too loud anyway and you might as well turn it down. If it averages -18, though, you're probably going to have to smash those peaks down a bit somewhere along the line.

Usually when you look at a waveform of an unmastered mix file, you'll see a row of a lot ofpeaks that's pretty consistent at least within sections of the song. Poking out above that row is some less frequent, but still pretty regular peaks that go higher (quite often kick or snare hits) and then above all of those there will be just a very few spikes that poke out several db above even that. These I call "abberent peaks" because they really are just accidentally everything in the mix is actually pushing in the same direction at the same time. They're usually very short and very rare, and you can almost always just clip them off without anybody knowing the difference. I prefer a bit more gentle curve there, but it can work.

But if you just render it to fixed point as is, your peaks would be right at 0dbfs, which is also not really best practice. Use a limiter or clipper to chop them off somewhere below 0.

I dont worry too much about those abberent peaks in mixing, and lately I've been rendering my mixes to floating point waves, so that I just put the master fader at 0 and worry about peak levels at mastering time.
 
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