About extreme drumming

  • Thread starter Thread starter killthepixelnow
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killthepixelnow

killthepixelnow

Do it right or dont do it
Hey there, I'm programming my drums on BFd but I'm not a drummer. So I was trying to copy some rolls (is it called that way?) from videos and CDs but I've failed. I was wondering if you drummers have some scores or something that I can use as a reference to rolls (my definition of fast attack on snare, tomh, snare, tom m, tom f, and so on)

Maybe this video will clear what I'm looking for. Thanks to all in advance.
http://www.metacafe.com/watch/391344/death_metal_drumming/
 
127 IQ says...

What you're talking about is blastbeating, and there's two main ways to do it.

Method 1 - The snare, kick, and ride (or hihats) all play in semiquavers (16th notes) over whatever your guitars are doing.

Method 2 - The kick plays semiquavers, and your snare and ride play alternate demisemiquavers (32nd notes).

For breakdowns etc., I'd have the kick drum follow whatever your rhythm guitar is playing, cymbals on the crotchets, and the snare on 2 + 4.
That should get you sorted for basic metal drumming.
 
Rolls?

Thanks for the help but I was not talkng about blastbeating... I don't know how to explain it. Blastbeats is about hitting the snare quick and fast (the faster the better), like Napalm Death or similar. I'm trying to get the thing that comes AFTER the blastbeats. In the video the guy do some "rolls" in the toms. So I'd like to know if there are any scores so I can transcribe it to the BFD program. He's playing so fast I don't know if he's hitting the tom two, three or four times before he hits the next tom.

Maybe this link will clarify what I'm trying to get:
www.myspace.com/morbidangelmusic
Listen to "Drum check"
 
What is going on in those fills is all manner of combinations of 16ths, 32nds, 64ths, played single stroke, double stroke, flammed etc. etc. You have a better chance of learning to play drums like Pete Sandoval for real, than to duplicate identically the techniques in software. One way to get close though is to say for example, Lay down a 16th note roll:
-Place notes on all 16 divisions of the measure
-Now make those that fall on 1,2,3,&4 full velocity (as most drummers hit harder with their leading hand/right hand)

1---2---3---4---
-now take the notes that fall on the e's of each note approx 75% of the velocity of the ones on 1,2,3,4 (this is the lead of the left hand)

1e--2e--3e--4e--

-all &'s about 50% of the 1,2,3,4's

1e&-2e&-3e&-4e&-

-and the a's just a bit lower than that

1e&a2e&a3e&a4e&a

-Adjust each to taste to get a good balance
-now add flam/ghost notes by inserting 32nd/64th notes between these at low velocities.

Short of using dedicated flam samples, this is the best way I know of (other than laying it down on a real kit).
 
hehe my 136 IQ don't understand yer 128 IQ PUNK!

oh. yeah. so drums?? i play them pretty shitty myself, but i wanted to comment on that.

good luck :)
 
Drum test

TragikRemix said:
hehe my 136 IQ don't understand yer 128 IQ PUNK!
Fuck, so you have an IQ that is on the 5% of the population! hey, what the fuck you do for a living? Just curious.
...
I'm posting a sample of the shit I did. Is a drum test: snare, bass drum and some tom fills. Tell me if I'm in the right way. Thanks.





PS: I'll be watching you <_<
 
well, i attend high school for a living atm.

and i work for sub par wages at a music store.

but i'll be going to a college that i cant afford, which the government is voluntarily paying for :D

if you think thats smart, my dad has a 151 Iq, thats like 8 points above einstein or something, and hes a mechanic, works on heavy equiptment. but hes truly a genius, and you'd catch that if you ever talk to him.
 
New mix, more humanizing in the snares and toms:

 
TragikRemix said:
well, i attend high school for a living atm.

and i work for sub par wages at a music store.

but i'll be going to a college that i cant afford, which the government is voluntarily paying for :D

if you think thats smart, my dad has a 151 Iq, thats like 8 points above einstein or something, and hes a mechanic, works on heavy equiptment. but hes truly a genius, and you'd catch that if you ever talk to him.


seriously what the fuck are you even talking about in this thread?
 
Sounds better, thanks

treymonfauntre said:
seriously what the fuck are you even talking about in this thread?
Easy man, we were just comenting about some IQ (not EQ) issues :rolleyes:
Las mix I did, with the toms having more presence:

Giving each stroke its individual velocity helps a lot to make the drums sound more real. Thanks for the advices.
 
Also if youre writing out a midi track, don't use the snap to grid option, an just free hand the hits. It's alot more time consuming but gives more of a 'human' feel.
 
A high IQ only measures your ability to take an IQ test. Not your intelligence.
:D
 
And about the drums - that dude is playing 1/8 note blast beats and most all of the fills are just 16th notes (I didn't watch it all, but I get the general idea). Most of the time he's hitting each drum 4 times and alternating between the snare and a tom or between toms. That's just where you need to get creative.
That's actually some very straight forward playing as far as death metal goes. At least you're not trying to pull off some Derek Roddy stuff. :D
 
Derek rules

metalhead28 said:
At least you're not trying to pull off some Derek Roddy stuff. :D

I'm actually working on the drum sound. Not a drummer myslef I'm trying to figure the fills by myself so it's pretty hard to do the righ thng. The good news is that I'll start some drum lessons next month, just to know how a drummer play.

It will be great to transcribe some Derek Roddy solos... or maybe something from Flo Mounier. Step by step... Any complain about the sound? :confused: (not the performance)? Thaks for commenting.

 
Sounds pretty decent. I downloaded test 010, and the snare part around 3 seconds sounds completely unnatural (work with the velocities there). But overall soundwise, you're on the right track. As was stated earlier, don't quantize (snap to grid) everything. If you do, for the sake of creating a part quickly, check to see if your program of choice allows you to apply randomized timings to your MIDI files. If it does try randomizing by a few (4 or 5) Ticks in either direction. Be careful not to over do it though, you don't want your drums to sound like they were played by a drunk digital drummer :D
 
Drunken

Atterion said:
SBe careful not to over do it though, you don't want your drums to sound like they were played by a drunk digital drummer :D

I know what you mean man... I was playing with the randomize thing too much and I ended making the drums sound pretty weird... like a real drunken MIDI drummer, lol :p . So I've benn adjusting velocities a little more and this is my last attemp to make a nice drum "solo". I think it can be improved a little more... check:


 
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