A Tribute to Stalker

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Schwarzenyaeger

Schwarzenyaeger

Formerly "Dog-In-Door"
I found all the audio files of my favorite video game Stalker in the subfolders. I decided to make a tribute tune using samples from the game.
I do not know what the hell they are saying.



It's also a bit of an adventure into sound design.
 
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There's a game called "Stalker"? Is this an Austrian game? Are you guys heavily into stalking?

If the premises of popular games are indicative of a country's culture, perhaps there's a game called "Wife Beater" currently in production here in the US.

I would imagine this esoteric track would be appealing only to fans of the game and perhaps stalkers themselves who speak Hebrew or Arabic or whatever the language being spoken is. It does create a certain atmosphere, though, so as far as your foray into sound design is concerned, I think you did a good job.

I still have to post this, though.

nerds.webp
 
Is Stalker the one where one person plays the monster, and everybody else tries to find and kill him?

It's an interesting foray into Berlin-era Bowie kinds of oddity. It kinda sounds like the Cecil Taylor Unit being systematically executed by a Russian death squad. Maybe if you dropped one instrument every time there's gunfire :D
 
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Holy s that's actually a great idea for a song
 
Sort of a difficult listen. Remind me of listening to the 1978 Arachnoid album.
 
that's pretty scary.

In the early '90s in Windows 3.1, there was this program called Trixwave that would let you lift out raw audio files from .exe files - actually it would turn any file into an audio file - most wound up as white noisy stuff. Anyway, this reminds when I got a bunch of video game sounds and put them into a song working tediously with my 8 bit soundblaster and Soundrecorder - the audio program that came with Windows 3.1 (it allowed you to mix in wav files with other wave files, which was key).

So - besides the game samples, what other sounds did you use?
 
Really just samples from the game. The guns, voices and ambience are all from that game. I think I'll look through some other game files some time.

How did it decide what noise an .exe file would make?
 
I think it just treated the binary data in the file as raw audio data - I used quite a few little samples from that in my "songs" -- one day it occurred to me that there might be a lot of information outside the audio spectrum, that I might be destroying my tweeters when I played it loud, so I did some filtering
 
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