Chrisulrich
Member
Dear Anyone.
I'll keep this brief, but you can ask for any additional details you want. I've got a legal copy of Sonar X1 Producer, and a notation program, Quick Score Elite Level 2. I have to use the notation program because I'm disabled and can't play a keyboard phisically. OK.
Quick Score Elite can handle instrument plug-ins and effects plug-ins - but it's only got 8 tracks. And it's not advanced enough to do sends/ins and outs so you have to have one instance of a synth per sound. BUT - I can happily have 8 synths going on 8 tracks and it's not even bothering the processor on my computer. IF, however, I Rewire it to Sonar and use it purely to send MIDI info into Sonar, and select just 3 synths in Sonar, and have - for argument's sake - 12 sounds going on in the 3 synths - Sonar will munch the whole computer. I've got a dualcore processor on a Gigabyte (that's the name of the company) motherboard, 32 bit, Windows XP, max memory (4 gig) and all the memory's gone, the processor is completely on max, and that's just with 3 synths going. So I can't use it because the whole computer just grinds to a dead halt.
So here's the question.
How come I can have 8 instances of any synth going in Quick Score Elite (can be 8 different ones, or 8 instances of the same one) and up to 4 effects on each instance, and the processor doesn't even wake up much - but the moment I have 3 synths going in Sonar, even if I'm still only using 8 sounds from the 3 synths (I don't have to have 8 separate instances in Sonar because it can do the separate sends/ins and out thing) the whole computer is munched? Why on Earth is Sonar so much more processor/memory hungry, when I'm doing EXACTLY the same thing with it that I would be in Quick Score Elite?
I know that begs the question 'why not just use QSE?' but its because QSE can't do buses or aux sends or anything like that, it's a good package in what it does, but it's limited. I just have to use notation because I can't play a keyboard. Why does Sonar NEED to hog so much memory/processor to do the things QSE does without thinking about them, and is there any way I can make the package a little more memory/computer friendly?
I can't really include any more info because I don't know what else to include, but if anyone asks me I'll tell them. All I know is QSE = great on memory/processor but only 8 tracks. Sonar = MUCH more mixing potential BUT will eat entire computer at a moment's notice - and I can't put any more ram/faster processor in, the board's maxed out with this dualcore, which is fast enough for anything else inc. heavyweight online games! And XP 32 bit can't go past 4 gig RAM.
Am I stuffed? Is there something else I could Rewire to - or MIDI-Yoke to - that would let me use more tracks without munching the computer?
If you want more info, ask!
Yours hopefully
Chris.
I'll keep this brief, but you can ask for any additional details you want. I've got a legal copy of Sonar X1 Producer, and a notation program, Quick Score Elite Level 2. I have to use the notation program because I'm disabled and can't play a keyboard phisically. OK.
Quick Score Elite can handle instrument plug-ins and effects plug-ins - but it's only got 8 tracks. And it's not advanced enough to do sends/ins and outs so you have to have one instance of a synth per sound. BUT - I can happily have 8 synths going on 8 tracks and it's not even bothering the processor on my computer. IF, however, I Rewire it to Sonar and use it purely to send MIDI info into Sonar, and select just 3 synths in Sonar, and have - for argument's sake - 12 sounds going on in the 3 synths - Sonar will munch the whole computer. I've got a dualcore processor on a Gigabyte (that's the name of the company) motherboard, 32 bit, Windows XP, max memory (4 gig) and all the memory's gone, the processor is completely on max, and that's just with 3 synths going. So I can't use it because the whole computer just grinds to a dead halt.
So here's the question.
How come I can have 8 instances of any synth going in Quick Score Elite (can be 8 different ones, or 8 instances of the same one) and up to 4 effects on each instance, and the processor doesn't even wake up much - but the moment I have 3 synths going in Sonar, even if I'm still only using 8 sounds from the 3 synths (I don't have to have 8 separate instances in Sonar because it can do the separate sends/ins and out thing) the whole computer is munched? Why on Earth is Sonar so much more processor/memory hungry, when I'm doing EXACTLY the same thing with it that I would be in Quick Score Elite?
I know that begs the question 'why not just use QSE?' but its because QSE can't do buses or aux sends or anything like that, it's a good package in what it does, but it's limited. I just have to use notation because I can't play a keyboard. Why does Sonar NEED to hog so much memory/processor to do the things QSE does without thinking about them, and is there any way I can make the package a little more memory/computer friendly?
I can't really include any more info because I don't know what else to include, but if anyone asks me I'll tell them. All I know is QSE = great on memory/processor but only 8 tracks. Sonar = MUCH more mixing potential BUT will eat entire computer at a moment's notice - and I can't put any more ram/faster processor in, the board's maxed out with this dualcore, which is fast enough for anything else inc. heavyweight online games! And XP 32 bit can't go past 4 gig RAM.
Am I stuffed? Is there something else I could Rewire to - or MIDI-Yoke to - that would let me use more tracks without munching the computer?
If you want more info, ask!
Yours hopefully
Chris.