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kilgore88
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What exactly does this mean? And what does it affect? Someone please send some knowledge my way. Thanks!
kilgore88 said:What exactly does this mean? And what does it affect? Someone please send some knowledge my way. Thanks!
frankieballsss said:whats the dynamic range difference from 16 bit to 24 bit, in headroom? Like how many decibels more of headroom would you get from 24 bit? Am I thinking correctly here?
The very short answer is yes....kilgore88 said:So, is 24-bit going to sound alot better than 16-bit? Is it worth buying a new interface that supports 24-bit/96Khz?
M.Brane said:The higher the bitrate the more dynamic range you have to work with i.e. you have a lower noise floor. Obviously this is more important for music that has a wide dynamic range than for your average rock/metal stuff.
The higher the samplerate, the more frequency response you get. While CDs at 44.1 are good to 22.5khz (well above the hearing of the average person) it's a good idea to track, and mix at a higher rate to avoid artifacts/anomolies that can occur near the nyquist freq. especially during processing.
M.Brane said:Ken:
In a nutshell it's the frequency cutoff point of you're top end The theory states that in order to prevent aliasing at high frequencies you have sample at twice the rate of your desired frequency hence to get 22.5khz you have to sample at 44.1khz.
In theory it's pretty simple, but in practice it's a little more complicated due to the nature of analog low-pass filters. This is why higher quality converters cost more.![]()
Robert D said:higher sample rates like 96K are so resource intensive that it's usually not practical to use across 24 tracks or more.
Toki987 said:Thanks man. It makes good sense. I didnt know it had a name for the phenomena though. Let me spin it back in my words to see if I`m on it. If the sampling rate is not fast as the frequencies themselves approach the number recordings per sec in each sample, it`s possible, that if the sampling hits are not in perfect proper phase or time, with the frequency pulses themselves some or or all could be missed with the dip in the pulse gettin recorded instead of the pulse itself. Doubling the shots, or greater garrantees that each pulse in a frequency gets recorded fully, including the rise and fall of each pulse in the frequency. ?
That would really depend on how many plugins you are using. If you have a quality EQ on everything and compressors on half with a few verbs going, the computer will choke. The hard drive may be up to the task of reading the files, but the processing power will be cut in half going to 96k.cultureofgreed said:![]()
Just about any Modern CPU and Harddisk have more then enough power to do a normal session of 24 to 48 tracks at 24bit 96K. In fact, I hit a track count of 80 in Cubase at 24bit 96K on my old AMD XP 2800+ 1 gig of ram with a 7200RPM IDE hard disk before my I got any errors.
With the new 16meg cache 7200RPM SATA drives and the new 64bit AMD I imagine a track count of 100+ in Cubase at 24 bit 96K would not be unreasonable.
Farview said:That would really depend on how many plugins you are using. If you have a quality EQ on everything and compressors on half with a few verbs going, the computer will choke. The hard drive may be up to the task of reading the files, but the processing power will be cut in half going to 96k.
Farview said:To me, the tracks without the plugins are useless. Who cares how many tracks you can have if you can't do anything with them?
I've recorded at 96k and I don't find the sound quality of the finished product worth the limitations of available processing power and doubling my harddrive space. Maybe once i upgrade my computer, it won't be a big deal. I really don't hear more than a very subtle difference between 44.1 and 96k and it usually gets washed out in mastering.