1.Importing audio and 2. latencyduring audiorecording

  • Thread starter Thread starter BrettB
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BrettB

BrettB

Well-known member
1. Ok, my forst problem is quite bizar. I usually program my drums in fruityloops, and import the wav files I created there in cubase. Sometimes that works out fine. But at other moments it just won't work! So bizarre, I can't even give more spec, when I dubbelclick the wav file I need there happens NOTHING. I checked everything I could imagine. Is it possible that there is somewhere something that prevents me from importing the wav?


2.I also have some troubles with audio latency (specs: pentium 800Mhz 128 Ram, Soundblaster Live)

In my audio preferences I can choose between 3 ' Asio drivers' but only one works , but with hughe latency (it says 721 mS). any way to solve this, because I haven't got those latency problems when I record audio in Cool Edit. Does that one use another processing device, or why is this so? And is there anything I can do about it?
 
1. What are the sample rates on your .wav files. Do you use loops with different sample rates?
2. You have to choose the ASIO Multimedia driver to record audio but this causes the higher latency. The ASIO DirectX driver supports audio output only but causes lower latency. You may want to use this during mixdown.
Your hardware is borderline for handling the processing of audio recording and mixing so you need to ensure that all other unnecessary programs running in the backround are closed.
 
you would greatly improve your machines performance with even
256MB more of ram, cubase is quite taxing on a system's memory, especially when recording audio.
Also, there are Real ASIO drivers available for the sblive, i know because i used one for quite awhile. use any search engine and look for 'sblive drivers "asio"'. they should help reduce that latency quite a bit.
hope this helps
Capt.
 
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