now cause you all think im nuts im going to find other nuts that agree with me
let's make this clear: software summing is the same in every program on earth! 1+1=10!
Sorry, can't agree. I NEVER, after years of trying was happy with a single PTLE bounce. That is even with Waves L1 Maximizer and every dithering option available. It never bounced and sounded like what I was mixing.
With Reaper, that problem was gone on day one. They have different mix engines and I have to assume that they use different equations to get the math done.
There is more than one way to get to 10.
thats one
here is another vs export summing and bouce to BTD
BTW, I've done extensive testing. I can not accurately tell any difference between BTD and doing it this (your) way.
back in the old days on a Mix sytem, but on HD I can't tell the difference. It is a lot more convenient for me though - especially when doing stems.
Once upon a time, the Digi mix buss was not all it was cracked up to be. I think that's when the method of recording internally started and when the superstition and distrust grew. HD is well past that and Digi took their lumps, learned, re-wrote code and have (argueably) the best DAW in the world.
Bounce to disk and Internal Layback DEFINITELY sound different and its not just a placebo effect. Here's what happens [this knowledge is from several hands on shootouts, discussions with Digi programmers and as a Digi Certified Op in Music and Post, this was definitely pointed out].
When you select bounce to disk, PT's mix engine architecture is actually taking your mix out of the DAE and into a SEPARATE mix engine. On the way there, it first truncates your data, then begins tossing out bits of information. If you're low on voices, the process is even more detrimental as it needs more power to do the operation and throws out more. The result is something lacking in high end definition, a log jam of a mid range and a cluttered low end.
With internal layback, you're staying in the DAE and avoiding all of that. Essentially, what you mix is what you print. Thats your track. It definitely sounds A LOT better and if you can't hear it, I'm sorry. But its definitely there.
Even beyond the sonic superiority of it, its great for workflow. With QuickPunch engaged, you can easily punch in a part of the print track that all of a sudden clipped because you forgot to fade a region. You don't have to cancel your bounce at the last minute, fix the problem and then wait it out again. You also have the advantage of being able to export different sample rates [a mix for RedBook, DVD-A, etc] as well as different file formats, ALL WITHOUT HAVING TO WATCH IT BOUNCE 6 TIMES! Imagine that!
Ultimately, if you don't hear a difference, you dont hear one. If what you hear from the bounce engine sounds great to you, then thats all that matters.
i could go on and on and on i heard the diffrence then and im still using an old version of ptle maybe they got better as they went and it sounds better now but i know im not crazy when i hear my mix get torn apart by bounce to diskanother posibility
don't know anything about Nuendo,,,, but in pro tools you have to go into a preference setting and change the bounce conversion from 'better' to 'tweakhead' I have no Idea why it doesn't come factory sounding the best, and let you downgrade it if you don't like the conversion time but the sound difference is huge....
I've noticed differences in final mixes on Cubase... I think it has to do with buffer settings, in my instance. I set them pretty high while mixing, for the processor's sake. Then, listening to the final mix, it's definitely different. Happens every time.
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Don't confuse internal bouncing (or Audio Export, or whatever your DAW calls it) with resampling. When you do a bounce - STAY WITH YOUR PROJECT BIT DEPTH SAMPLE RATE.
Just because your DAW can do both together doesn't mean you should. You shouldn't.
Whenever you resample - say from 24/48 to 16/44 - you are employing an algorithmn which destructively mangles your audio, and you are also forcing your hardware D/A to employ a different filter setting. You will definately hear a difference when you resample - so don't confuse this with summing or internal bouncing - it's a seperate issue.
There are studies and graphs that show that the resampling algo's in most popular DAWs are not very good and introduce artifacts. You will get much better results if you use a standalone resampling app, such as Voxengo R8Brain. Or resample via analog with seperately clocked hardware converters.
Also - be aware that some plugins render differently for realtime and offline. Some will have 'high quality' options for offline that are not used in realtime. And unfortunatley - sometimes a 'high quality' option sounds worse than the lower quality option (I kid you not). Test everything.
Null tests are not always possible - because some plugins have random features that mean that no two bounces will ever null anyway, even A/B'ing with the exact same method. To do proper null tests you need to be working with audio tracks only, with all instruments and effects pre-rendered.