Ooooooh, yeah, tempo maps. You said "temp" maps, and I'm like wtf is that?
Tempo maps, yeah, sometimes. But only when doing an actual tempo change, or a timing change.
Most of the time it's just to go from straight time to double time. I usually prefer to have my click track banging out 8th notes instead of quarter notes. It's maddening to most people, but that's just how I like it.
Lol...Sorry dude, that was a typo....hahaha....I'm using this little fuckin' laptop & I can't type on it for shit, I'm used to my full sized keyboard on my "big" computer...but yeah, tempo map....
Here's a screenshot of what I've been doing (this is a Black Sabbath cover I'm working on):
Miner, I used to program my drums and I was pretty damn good at it if I say so myself. Almost as good as you're getting with your amp sims.
Wow dude, thanks for the compliment!!!! But really, the ampsim(s) are what are doing the sounds dude, I've just been tweaking 'em like I would a real amp & they seem to respond like they should. AT4 is the shizzle IMO, I know a lot of guys (even me on occasion) frown on 'em, but really, AT4 is a step up from anything I've used before...
I'll tell ya...I never used tempo maps, I never believed that changing timing or even making hits slightly "off-time" was the trick to making drums sound human. To me, 99% of it is playing with velocities. Knowing how a drummer plays his hi-hats and ride cymbal is more than half the battle. For example, a drummer will usually accent the 1,2,3 and 4, while making the "and"s lower in volume. Just doing that alone is a huge step to making drums sound more human. I don't believe in off-setting snare hits, etc....for a few reasons. One is that it doesn't make enough of a difference unless you over do it, in which case, it's noticeable, and you don't want that. Another reason is that off-setting your snare (or kik) means you also have to offset the hi-hat that plays with it. A drummer will always hit his hi-hat and snare at the same time. You can't off-set one without the other.
So, long story short, IN MY OPINION.....Worry more about velocities than about slight timing off-sets.
Having said all that, your programmed drums are the most convincing I have ever heard, so just keep doing what you're doing.
Wow dude, thanks for yet another compliment!!!!!
I hear ya man, & I'm not using this to make the hits off time a hair or anything like that, the way I'm doing it is basically turning the actual drum hits from a song into midi. Doing it this way actually has the little timing variances that the player put into the performance....Once I get the tempo map done, I'll use ReaGate to send midi for the kick, snare & toms, then I'll either play the hi-hats/cymbals on my e-kit, or use ReaGate for those too, just depends on how complex the playing is....
I know this sounds like a whole lot of trouble, but after I learned how to do it, I tempo mapped/programmed Foreigner's "Hot Blooded" in about an hour & 1/2....That's pretty damn quick compared to the hours & hours I'd been spending on these fake drums....
And while I'm on a roll here, I've learned more about drum programming from you & Greg in the last year or so than I've learned from everybody combined since I started this stuff. Yep, RAMI & Gerg have taught the miner how to program drums...You guys deserve a lot of credit IMO, very, very helpful on about anything I've asked you two about....
On the velocity thing, I agree, & I'm gonna copy/paste your little paragraph into my collection of tips I've accumulated over the past year or so too.....
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