So tell me Farview, how exactly does one have to mix to get their songs ready to be limited so that the loudness is equal to, say, a Trivium CD?
You would have to make your recording sound like a Trivium CD. Part of that sound is an esthetic choice, but a lot of the reason it sounds like that (and the reason a lot of stuff sounds "the same") is because that's what you have to do to get it that loud.
I'm not being a Trivium fanboy, there are plenty of CDs with the loudness that I have in mind, but what set Jason Suecof's stuff apart from the other loud CDs is that the snares on the Trivium stuff are VERY punchy. Even on dense sections with lots of stuff going on, the snare just cuts through.
You have to go through the tracks and take out the frequencies that are not needed from each instrument.
If mixing the drum (or snare) out front is not the way to do it, then what is?
You need to EQ it and everything around it so that it cuts through without having to be 6db louder than everything else. I also tend to run the drums to a buss and strap and 1176 across it. That helps control the dynamics of the drums.
I remember vaguely reading somewhere that to get a song to be as loud as some of the commercial metal CDs out there, the whole process has to be done with that in mind right from the beginning; from the tracking stages, the mixing has to be done differently etc. Is this true? HOW DIFFERENT is the mixing for this style compared to the usual style?
Yes, you have to pick sounds that fit together like a puzzle. That way everything has a place that doesn't fight with other instruments.
You also need to emphasize the harmonic of an instrument and not the fundamentla note. The fundamentel and first harmonic have the most dynamic power, if you de-emphasize those frequencies you wind up with something that sounds dynamic, but isn't.
This is what is being done on the trivium album. Listen to the bass, the emphasis is somewhere around 800hz to 1khz. Clarity without the mud of the 100hz area.
Same thing with the guitar, the main thing you hear is the crunch.
That kick is comressed and limited to death and is mostly high end, with no mids and just enough low end to make it sound like a kick. It has no dynamics.
The snare is all high end (with a little thump) and is compressed and gated to death. (it's probably a sample)
Also, you said "make mixes that you don't have to crush as much". How is this possible? If I set the limiter's threshold to -6dB, it won't be loud enough (the punch will still be there though, which is a good thing and all but as I said; other people have done WAY louder but still have the snare punchy). Hence why I've said that I have to lower my threshold all the way down to -12dB to get it anywhere close to the commercial CDs.
There is a big difference between setting your threshold at -12 and having 12db of reduction.
Where you set you threshold is completely dependant on the level of the mix. My raw mixes, I can normally set the threshold at -6db without having any reduction taking place. The important thing is to know how much reduction is taking place.
What you have to do is control the dynamics on the individual tracks, this will give you a louder raw mix, which won't need to be crushed as much to get just that little bit louder.
Like in my examples, my mix was only about 3db quieter than the master needed to be. So, there was not a huge amount of crushing needed.