Sifunkle
New member
Hi again
Please take this thread lightly, because I'm not suggesting this is how I believe it should be done - I'm doing it mostly as an academic exercise, to learn from.
In my understanding, one of the objectives of the mastering stage of music production is raising the volume. I've read that the easiest (/laziest/worst ) way to raise the volume is to stick a 'brick wall' limiter (one set to -0.01 dBFS or so) on the Master Out and crank the levels as desired.
I thought I'd test this out, partly so I could convince myself it was actually possible for my music to end up loud, and partly to see in what way the result would be worse than the alternative of 'mastering properly'.
So I finished mixing, bounced the track, started a new project in Cubase, imported my final mix, so that all I've got is one channel for the mix track as well as the Stereo Out channel. Using the VSTDynamics plugin that came with Cubase LE, I inserted it onto the Stereo Out channel (last in the chain), and dialled the limiter to -0.1 dB.
Now what I was expecting was to be able to raise the channel with my final mix as high as I wanted without the Stereo Out channel clipping. However it still comes up as clipping, and I'm wondering why.
My current hypotheses:
1. I've stuffed something up, perhaps where I should have inserted the limiter (or maybe the limiter's Release affects it in some way?).
2. My understanding of Limiters is based on theory, and they do not function perfectly in practice, so I was expecting too much.
3. The particular plugin I used is not particularly good.
4. There are different types of limiters, and not all of them can function as 'brick wall' limiters... but...
I find 'brick wall' a redundant term anyway... shouldn't every limiter inherently be a 'brick wall', if my idea that they are just compressors with a ratio of infinity:1 is correct? 'Brick wall' meaning 'complete barrier to the sound intensity rising past a set dB level'?
Yours confusedly,
Si
Please take this thread lightly, because I'm not suggesting this is how I believe it should be done - I'm doing it mostly as an academic exercise, to learn from.
In my understanding, one of the objectives of the mastering stage of music production is raising the volume. I've read that the easiest (/laziest/worst ) way to raise the volume is to stick a 'brick wall' limiter (one set to -0.01 dBFS or so) on the Master Out and crank the levels as desired.
I thought I'd test this out, partly so I could convince myself it was actually possible for my music to end up loud, and partly to see in what way the result would be worse than the alternative of 'mastering properly'.
So I finished mixing, bounced the track, started a new project in Cubase, imported my final mix, so that all I've got is one channel for the mix track as well as the Stereo Out channel. Using the VSTDynamics plugin that came with Cubase LE, I inserted it onto the Stereo Out channel (last in the chain), and dialled the limiter to -0.1 dB.
Now what I was expecting was to be able to raise the channel with my final mix as high as I wanted without the Stereo Out channel clipping. However it still comes up as clipping, and I'm wondering why.
My current hypotheses:
1. I've stuffed something up, perhaps where I should have inserted the limiter (or maybe the limiter's Release affects it in some way?).
2. My understanding of Limiters is based on theory, and they do not function perfectly in practice, so I was expecting too much.
3. The particular plugin I used is not particularly good.
4. There are different types of limiters, and not all of them can function as 'brick wall' limiters... but...
I find 'brick wall' a redundant term anyway... shouldn't every limiter inherently be a 'brick wall', if my idea that they are just compressors with a ratio of infinity:1 is correct? 'Brick wall' meaning 'complete barrier to the sound intensity rising past a set dB level'?
Yours confusedly,
Si