exomonkeyman
New member
Hello There.
Gonna make this quick.
So i'm looking at recording foley for video game & film.
I'm using a tascam DR-60D with a rode videomic pro 3.5mm jack and an XLR audio technica AT2020
Now my main concern is the noise floor, it's really pretty impressive 80% of the time but i'm curious about how to minimize it more. There are some occasions where is just seems to high and because of that the audio seems unusable for video games (sounds that will be played over hundreds of thousands of times)
Would you say the examples below are good for there noise floor?
When recording Foley it often means recording quite sounds that = upping the volume = higher noise/hiss, how can i counter this?
Fireworks example (the fireworks were pretty far but it seems like an excessive amount of noise in this audio file? NOTE near the end i lower the volume.
Fireworks rode noise floor loud.wav
The noise floor starts of as no noise but as the audio levels go up so dose the hiss.
Noise floor louder.wav
Gonna make this quick.
So i'm looking at recording foley for video game & film.
I'm using a tascam DR-60D with a rode videomic pro 3.5mm jack and an XLR audio technica AT2020
Now my main concern is the noise floor, it's really pretty impressive 80% of the time but i'm curious about how to minimize it more. There are some occasions where is just seems to high and because of that the audio seems unusable for video games (sounds that will be played over hundreds of thousands of times)
Would you say the examples below are good for there noise floor?
When recording Foley it often means recording quite sounds that = upping the volume = higher noise/hiss, how can i counter this?
Fireworks example (the fireworks were pretty far but it seems like an excessive amount of noise in this audio file? NOTE near the end i lower the volume.
Fireworks rode noise floor loud.wav
The noise floor starts of as no noise but as the audio levels go up so dose the hiss.
Noise floor louder.wav