ace516
New member
hello everyone
i have a question.
I'm mastering some tracks (rock/ska band).. i applied effects (eq/reverb/stereo widening) but i noticed that the end result was really muddy in the parts with distortioned guitar.
i went back to the mix and tried to see what my problem was.. and i find that stereo widening leaks a hard panned guitar to its opposite side a bit, causing this muddiness (i even started believing that the guitars were bounced in mono!! thats what i was hearining).
so my approach to fixing this is bouncing every instrument excluding the guitars down to one track, then bouncing the guitars to another stereo track.
i then i applied the vst effects to the first bounced track, and then to the second (guitars) track EXCEPT stereo widening. then i bounced these two tracks down to one stereo track.
my question is simple..
is this a practical method?
does anyone have experience with such problem?
any technical/theoretical problems with my approach?
thanx all
i have a question.
I'm mastering some tracks (rock/ska band).. i applied effects (eq/reverb/stereo widening) but i noticed that the end result was really muddy in the parts with distortioned guitar.
i went back to the mix and tried to see what my problem was.. and i find that stereo widening leaks a hard panned guitar to its opposite side a bit, causing this muddiness (i even started believing that the guitars were bounced in mono!! thats what i was hearining).
so my approach to fixing this is bouncing every instrument excluding the guitars down to one track, then bouncing the guitars to another stereo track.
i then i applied the vst effects to the first bounced track, and then to the second (guitars) track EXCEPT stereo widening. then i bounced these two tracks down to one stereo track.
my question is simple..
is this a practical method?
does anyone have experience with such problem?
any technical/theoretical problems with my approach?
thanx all