Bigus Dickus
New member
Do these exist?
I've been doing a lot of research lately on acoustic theory, focusing primarily on the playback aspect. i.e., how you use stereo playback to recreate the sound of the recorded venue (real or simulated). I have inevitably been led to the conclusion that multichannel playback is fundamentally superior to stereo playback in several ways.
Which, naturally, got me to thinking about how recording and/or mixing would change to take advantage of that. I suppose multichannel micing of a live event would be the most obvious (and probably most accurate) way of capturing the ambient information needed to properly reconstruct the venue. I am curious about close mic studio tracking though.
Currently, I think most ambience processors (whether outboard rack or software based, digital or analog) mix the created ambience track back into the L/R channels. Are there any (probably software based, which is what I would be more interested in) that use a vector approach and properly route ambience information in a multichannel configuration to create realistic directional and spatial cues about the simulated environment?
Since it's just a matter of processing, I would think such an animal exists. If so, I'd love to try one out. Any suggestions?
I've been doing a lot of research lately on acoustic theory, focusing primarily on the playback aspect. i.e., how you use stereo playback to recreate the sound of the recorded venue (real or simulated). I have inevitably been led to the conclusion that multichannel playback is fundamentally superior to stereo playback in several ways.
Which, naturally, got me to thinking about how recording and/or mixing would change to take advantage of that. I suppose multichannel micing of a live event would be the most obvious (and probably most accurate) way of capturing the ambient information needed to properly reconstruct the venue. I am curious about close mic studio tracking though.
Currently, I think most ambience processors (whether outboard rack or software based, digital or analog) mix the created ambience track back into the L/R channels. Are there any (probably software based, which is what I would be more interested in) that use a vector approach and properly route ambience information in a multichannel configuration to create realistic directional and spatial cues about the simulated environment?
Since it's just a matter of processing, I would think such an animal exists. If so, I'd love to try one out. Any suggestions?