Hello there, I'm trying to land an on-going music/sound-design contract with a potential client (a game development company). I'm fairly new to this niche of audio, having done most of my work with bands and artists. So I'm just wondering what I should base my rates on for sound design and composing for on-going indie game projects, given my relative new-ness to this side of the business (gaming)?
I have faith in my skills and my ability to produce to a high level with the equipment available to me. I'm not willing to under-sell myself, but I don't want to lose this gig, because it's precisely the kind of client I have been trying to find.
Any advice on where to ballpark my rates for sound design/music for an indie-level game given my experience? I have 2 years audio education, and 5 years "in the industry". (whatever that means, sigh...)
This is the model that I am basing my rates on. Please let me know if it makes sense, or is completely off-base.
a) 30 seconds of music = 4 to 5 hrs of work on average. This depends on many obvious factors that I won't go into here because this post is already getting too long. The client wants full orchestral music in 1 minute clips.
b) 1 sound effect = maybe 30 minutes to 1 hour on average, again, depending on numerous obvious factors.
c) My time as an audio engineer, music composer, performer/sequencer, and sound designer is worth around $350 per music minute. From what I've heard $300-$1000 per music minute is the normal industry range? So if one minute of music takes me 10 hours to complete, my time is worth $35/hour, I guess, even though, from my point of view, I'm performing 4 billable skills. Hell, at the studio I used to work at, we charged $65/hr just to set up some mics and hit the record button (you know what I mean). Composing and performing? Depends on the project, but we would certainly bill for those as well, on top of the $65/hr engineering fee. I feel that $35/hr is a real bargain, and yet, at the same time I feel that it could scare this client away. I have no idea how much money they have, or what their budget is. Is it even appropriate to ask what their budget is before negotiations begin?
I've heard that $25-$50 per sound effect is also normal for the industry? I won't be doing any implementation at all, they have a team that does that already. I was thinking $15-$20 would be pretty reasonable to charge?
Again, I do not want to under-sell myself, but I don't want to scare this client away!
Thanks for any constructive help on this.
I have faith in my skills and my ability to produce to a high level with the equipment available to me. I'm not willing to under-sell myself, but I don't want to lose this gig, because it's precisely the kind of client I have been trying to find.
Any advice on where to ballpark my rates for sound design/music for an indie-level game given my experience? I have 2 years audio education, and 5 years "in the industry". (whatever that means, sigh...)
This is the model that I am basing my rates on. Please let me know if it makes sense, or is completely off-base.
a) 30 seconds of music = 4 to 5 hrs of work on average. This depends on many obvious factors that I won't go into here because this post is already getting too long. The client wants full orchestral music in 1 minute clips.
b) 1 sound effect = maybe 30 minutes to 1 hour on average, again, depending on numerous obvious factors.
c) My time as an audio engineer, music composer, performer/sequencer, and sound designer is worth around $350 per music minute. From what I've heard $300-$1000 per music minute is the normal industry range? So if one minute of music takes me 10 hours to complete, my time is worth $35/hour, I guess, even though, from my point of view, I'm performing 4 billable skills. Hell, at the studio I used to work at, we charged $65/hr just to set up some mics and hit the record button (you know what I mean). Composing and performing? Depends on the project, but we would certainly bill for those as well, on top of the $65/hr engineering fee. I feel that $35/hr is a real bargain, and yet, at the same time I feel that it could scare this client away. I have no idea how much money they have, or what their budget is. Is it even appropriate to ask what their budget is before negotiations begin?
I've heard that $25-$50 per sound effect is also normal for the industry? I won't be doing any implementation at all, they have a team that does that already. I was thinking $15-$20 would be pretty reasonable to charge?
Again, I do not want to under-sell myself, but I don't want to scare this client away!
Thanks for any constructive help on this.