mic bleed.....help!

Barometer

New member
Sorry if this is redundant, I know there was a similar thread just posted but I felt this was different enough. I've searched around forums and tried some things but can't get the bleed out of my drum mics, especially the overheads, but all are a problem. I'm quite frustrated, been working on the drum sound for weeks trying to get studio tracks going. It seems no matter how close or far from the intended pieces or which direction I point them, I get tons of bleed. I have very crappy mics NDM 10s and 11s or something, but get decent sound out of them, except for the damn bleed. I'm using 6 mics: snare, kick, 2 Toms, and L (high hat, crash and splash) and R (ride and crash) overheads. Different EQ settings don't seem to help much (I'm running through a yamaha mixer before the Delat 1010). But I don't know what I'm doing with EQ either. Can someone help? :confused:
 
Is it everything thats bleeding or just the overheads?
I usually mic the O.H.s' pretty high above the cymbals and have a separate mic for the hat. I usually end up using the O.H.s' just to add abience to the mix. They always sound kind of washy to me. But it's nice to have the hat on it's own track. That way you don't have to pump the washy O.H.s' just to hear the hat.
 
It's all the mics, just especially the overheads. I have more mics available, do you think raising the overheads and adding one for the hat will at least help the overhead bleed? And how do I get less cymbal in my tom and snare mics? Can I cup the mics with something to direct them better?
 
i had a similar problem the other day, My 2 damn overheads would bleed into eachother. i was trying to get the cymbals on the left side to be not heard much at all throught the right oh and the same thing for the right overhead through the left.
I ended up having to mic the cymbals indvidually and i would love to know how i can do that with out having to mic each cymbal.

btw the mics are omnidirectional, and i can't really gate because im doing a submix during the recording process down to 2 stereo tracks, and then sending those to my compressor/limiter so the snare/hihat/kick is on both of the tracks.

hope this makes some sense
 
if you CANT get rid of the bleed, then try and use it to your advantage....this technique mostly works for jazz bands but see if it helps. this is " Fletcher's 3 mic drum technique " hope he doesnt kill me

here goes :

"proaudio101 wrote:
How do you do this with the overheads
(where should they be in height, distance, aimed at?), and are KM84 usually good tools for the OH pair? Will there be any polarity problems if I throw in a snare and room mic?

Fletcher wrote:
There a half a dozen "3 mic drum techniques" that I'm familiar with.
Is there any particular one to which you refer?

Here are a few of them:

I usually start with a mic in front of the kit. It could be 6 feet or one foot off the bass drum. The object of this mic is usually to get the "front of the kit". I look for a good bass drum sound, but also the bottom of the toms and a bit of snare...cymbals will also exist here. The tuning of the kit, the proficiency of the drummer, the mic selection and placement are all pretty damn important...you can do a little EQ to this, but not a whole hell of a lot. When you use equalizers on this mic, you will find that you often mess up the balance of the drums within the context of the kit. Depending on the tone you're looking for, a ribbon, lg. diaphragm condenser or dynamic might be the most appropriate.

For ribbons my choices are usually Royer 121's, RCA-77's...for lg. diaphragm condensers, Neumann 47 FET's, M-147's; Soundelux U-195’s/U-95S’s and/or U-99’s; dynamics MD-421’s; AKG D-30's often work pretty well, but they're a bitch to find and I don't own one. Sometimes [rarely] a Shure 57.

Now, in mono, one speaker, I put up a second mic. This can go anywhere from directly over the snare to over the drummers right shoulder...or anywhere in the arc in between. The key here is to add that mic so you get the snare, hat, top of the toms and cymbals without the cymbals being out of balance with the rest of the kit. If the drummer can't control this balance, you're pretty much fucked and should revert back to the close mic'ed SR methods they teach at the recording schools.

The reason I do this in mono-1 speaker is to insure that I'm not going to fuck with the bottom of the bass drum because of an inconsistent phase relationship with the front mic. For this I will often use a ribbon, like a Coles 4038, or a condenser. U-67's often work. I find that as I get closer to 'behind the drummer', a small diaphragm condenser, like a KM-54 will often work a bit better.

Mic #3 is often placed next to the floor tom, just peeking over the rim of the drum at the snare. It's usually placed equidistant from the over mic as it relates to 'ground zero' [where the drummer actually hits the snare drum, not the center of it]. As always, one speaker mono is your friend.

Another set of fun ones...a pair of small diaphragm condensers [I usually like an SM-2 Neumann for this] about 4-5 feet over the front mic, aimed at the outer edges of the crash cymbals. I like an SM-2 because I have to worry about the phase relationships of the two mics less, but still worry about that relationship as it relates to the 'FOK' [front of the kit] mic. Lately I’ve been using a Royer SF-12 in this application, and absolutely loving it. Big , clear, open, not too brash, yet no shortage of high end “silk”. Absolutely my first choice these days.

There's another I've done where I use two lg. diaphragm condensers [like 47's] and spread them out. Like one in front of each rack tom [on the side of the toms. When I do this one, it seems that if all three mics are equidistant from 'ground zero' my setup time is pretty well reduced. Don't forget mono one speaker, or you may end up wanting to drink Drano when it comes time to mix.

Adding room mics is often cool, it kinda depends on how you're tracking. I hate musicians performing with headphones, so I like to get everyone set up in the same area so they can hear themselves. Like the old record said...'Let It Bleed'. The biggest problem with doing this is the bottom of the bass bleeding into the FOK mic and causing the bottom of the bass to get really smeary sounding. You may have to move the bass amp around for a while until you can get clear audio and the drummer can still hear and lock up with the bass player.

Sometimes a small speaker like a 10” or a 12” done as a satellite speaker placed in the null of the pickup pattern of the mics will work wonders getting the drummer to lock with the bass player while you move the bass amp farther away from the drum kit...gobos will often come in pretty handy too.

I find I get alot of my guitar reverb/ambience, at least on the basic track, by moving the guitar amp so the little bit of bleed in the drum mics makes it a cool ambience for the guitars...but doesn't overpower the drum kit.

You will be surprised [I know I was] the first few times you do these tricks how little bleed there actually is between instruments. If there are two guitar players, I recommend setting them up on opposite sides of the kit, that way you'll get a better stereo picture when you disengage the mono button.

So...room mics...now that you have the whole band set up in a room...mic the room. You should get a reasonable balance of all the instruments...it should sound like a band in a room [fancy that!!]...the mono button is still in until you're positive that you're not totally fucking up the clarity of the bottom of the track.

Need more snare you think [first of all, if you really do, the drummers a pussy and should learn how to hit the fuckin' things]...but in those applications...a Shure 57 aimed about a foot off the side of the center of the shell of the snare drum usually will add all you need without complicating the rest of the balance.

A few other notes...first, the drummer *must* be competent...second, the kit should sound good, and be well tuned or you're screwed. There will be damn little EQ that can be applied to any of this without totally screwing up the whole picture, so it's gotta be right the first time.

You will also find that a large room, or at least a room with a high ceiling comes in damn handy or this can start to sound boxy in a hurry. I usually try to get soft things around the drum kit. I actually carry an 8' high, 20' wide [in the back], and 10' long [sides] that descend from 8' high in the back to 4' high in the front soft [4" insulation, cloth covered] booth. Front gobos as needed, usually just a gobo between the amps and the kit will work pretty well at helping you control the bleed.

This usually alleviates the bounce and splatter that will be caused by reflections off of hard walls. Depending on where you position the kit, these reflections [especially on the cymbals] will come back to haunt you as "Haas effect" shit...

There are times when you're artist is going to need to play loud. Often, this means that the other players won't be able to hear the drummer when they're playing. This is when you really need a great big room...because you go to the old phone book/Rolodex and call the local SR company. Now, mic the kit as if it were a barroom, with those mics only going to the SR speakers, the mics to the tape are still the original mics you set up earlier. You can run the SR mics to the tape if you want...most times I don't have enough desk to bother, sometimes I'll just take an extra stereo feed off the SR desk, thought I find it's the first shit to go if I run out of overdub tracks, or perhaps I'll add a little in and do a drum bounce if I need more tracks...

Last one I did like this, we used 4x EAW KF-852T & BH-852's a side [about enough system to do a 1500 seater with some headroom]. I also use this system if you're having the band play to loops. For larger acts that are already using "in-ear" monitor stuff...you can bring their monitor engineer along to set this kind of thing up [saves you beau coup hassle], but rather than treating it like a headphone system [which it actually is], I still try to maintain "gig"/stage levels.

If you don't need to get loud, then the musicians will usually balance themselves. Scratch vocal? Yeah, sometimes they are needed aren't they...well, if you're using an SR system, that's where it goes, if you have the 'ear monitor' option...a little in there too...if they're playing relatively quietly, like they don't need any of the SR stuff...often the singer can just belt it out over the band, other times a little guitar amp on a stool will work nicely [the mic being a handheld...record it just for shit's and giggles, sometimes you even get on the bonus plan and get a performance].

At times, a floor monitor [like at a bar gig] will work well...make sure you can EQ the monitor so the little bit of bleed you get from the scratch vocal track can be used as a vocal reverb when it's time to mix. Sometimes it's a way, way cool thing to have the reverb of the scratch track be the main vocal reverb...not only are there always performance variations, but if you're trying to place the singer in the same room with the band...it works like a charm. Just like the guitar and bass amps...you may need to move it around for balance.

Most of the time the singer will actually gravitate to the spot in the room where the band's balance is best...sometimes using a stereo mic like an SM-69 [or on the last one I just did...Guysonic's Mr. Liteguy stereo head] at that spot works like a dream. With Mr. Liteguy, we got a doo-rag on him, a pair of shades and a cigarette hanging out of his mouth pretty quickly. We called him 'Curtis'...that way everyone pretty much forgot he was hangin' around...he was just another dude on the venue [that didn't cut in front of you on the dinner line...most excellent of him].

Tracking my basics like this I find I use fewer effect overall...that the overdubs require fewer effects, and the overall outcome is usually 'larger' sounding than when I do use a bunch of effect. The downside is that you have less control over the individual tones. You can't really do alot of "muscling it around" engineering. I know alot of brothers feel it's their god given purpose in life to move a whole shitload of knobs and stuff...so these methods will often cause a whole bunch of stress as knobs become less involved in the process...but you can use compressors to really make the whole thing come alive...so there are some knobs that can be turned.

Other problems: if you're working with shitty musicians, there is a bit less you can do to obscure the fact that they suck. Fixing individual mistakes in the basics becomes more difficult depending on the level of separation achieved, and how bad the clam is. This mostly applies to bass players, but depending on how much guitar is in the drum mics...and again, how bad the clam is...it can be a bitch. This, from my experience, happens rarely.

I've also found that more often than not when someone makes a clam, it drags down the groove for a bar or two. If they're performing to a loop, then you can often cut in that section from another performance...if the drummer/band is really tight, they might have even done multiple performances at the same tempo...cutting takes together I guess is kind of an old school thing...I still work analog, so this is relatively easy to accomplish in my world...it's probably pretty workable if you're working to hard disk as well...but might, as in probably, will be a bitch and a half to deal with if you're using VCR's.

Good luck...oh yeah...don't get discouraged...the first half dozen or so times you fuck with this stuff, it gets really overwhelming...practice on stuff that really doesn't matter that much. The first time I gave myself over to 3 mics on the drums, I was up all night the night before sweating it, puked before I left the house, and wasn't sure if I wanted to continue with the program all the way into the second day of the session.

Once I got past the anxiety and the 'everything I know is wrong' phase of the mental part...it started to get easier.

At this point I doubt I'll ever go back to the "too many mics" thing...but it took a while to get there. Another bonus...last project I recorded, I had three full setups, 3 drum kits, 3 guitar rigs, 3 bass rigs all set up in different environments, all coming up on a 40 input desk. All three setups were bussed to identical tracks, and I used the automation grouping to select which environment I was going to record. We had the "Mainstage" [the one with the big PA] as group one, the "Memphis Room" [small amplifiers in a smaller, walled off dead area] as group two, and the "Iggy Room" [big assed room what was finished in barnboard with hard floors and a high ceiling...we called it the Iggy room because the tone of the room reminded me of 'Lust for Life']...it was group 3.

We also fed the loops off the main recording console to each of the environments where they were required. There were a couple of songs where I had "turn off the loop" cues. These were either in like one bar breaks within the song, or to let the band take the out of the song without the loop keeping time.

Being terminally lazy, muting the loops from the control room became much easier. Now, another consideration... because there were no headphones involved...I was monitoring the band off the machine in repro...when I had a mute cue, I had to return the deck to 'input' or I'd be tardy on the cue. Because the band wasn't monitoring off the deck, I could switch back and forth at my leisure. We used the "loop send lines" if the musician needed to monitor the track to do a fix punch.

We could try any of the songs in any of the environments simply by selecting them with the automation group masters, and moving the musicians to that room and having them play. I think it made the record pretty interesting and diverse sounding, it also seemed to aid in getting some pretty bitchin' performances from the musicians
[which afterall is said and done, what this sport is really all about].
"
 
HOLY POST! Thanks so much pipeline, this'll take a bit to ingest, but there are a couple things that help. :D
 
Mic bleed is great.....

There is absolutely nothing wrong with drums/cymbals bleeding into other mics. Don't get all bent on how the drums sound individually. Listen to it as a drum kit in the whole. The main mics you need to worry about are your overheads. Then mix in the close miced drums to add deffinition. You will not lose the pan effect if there is bleed. I do not gate anything and love mic bleed. I can get a huge sound that way.
 
Thanks again pipeline. This is great stuff :cool:

And thanks eric, I'm gonna do a quick mix of what I have to see what the overall sound is, I didn't even think to do that yet, I was so concerned with the bleed. :o :)
 
you can make isolation cones....

http://www.geocities.com/ctsoundmachine2002/isolationcone.html

it's massive low-tech, but it works.
you can also (depending on how your placing them) make an isolation "wall" for your overheads...

note, if your using tip or top addressed mics, like the audix overheads or the oktava MK012 this prolly won;t help much. but if your using a mic with a "broadcast" shape thats side addressed, like the MK319, this is perfect.

say your placing them above the drummers head, pointing left and right, not the traditional x/y method, but the one on the right side pointed at the right side and vice versa. not criss-crossed, it won;t work if your criss-crossing (x/y).
take what the above link tells you to the next step, using tape and light cardboard, make a wall between the mics. make the cardboard the right size to cover the mic from whatever you don;t want it to pick up (anywhere between 2"x4" to 8"x12" - to your prefference). tape the wall to one of the mics' stands. the way to be sure your wall is blocking out everything on the opposite side is to put your face up where the mic would be, your nose almost agains the "wall" facing the side you don;t want that mic to get. if you can;t see a cymbal, you won;t get it in that mic.
i hope you get the drift, i can get confusing.
any questions, feel free to ask, i can make ya a diagram if you don;t understand.
Mike...
 
Hmmm.... I've never cared much about mic bleed on drums. As long as the kick and the snare are loud enough in their respective mics for me to set up a gate, I'm fine. I always thought overheads were supposed to pick up the whole kit. My drum recording phillosiphy has never been to approach it like a drum machine building the kit one drum and cymbal at a time. I try and get everything in the overheads. I tinker with them until the sound of just the overheads is pretty much the sound I want for the whole kit. Then I add bass, snare, toms, hat ect. as needed for extra color or omph.
 
Thanks, this thread is really opening my eyes. I have seen gate mentioned a few times and my keyboard player has been telling me that I can use it to work with these tracks, but I don't really know what it is, let alone the difference between and compressor/gate and expander/gate, etc. And I haven't had much luck playing with the built in gates in Sonar. Are there good gate plugins that I can get?
 
I suggest you read this. http://24.61.194.88/
It's something I wrote with audio samples including working the gate and compression and EQ as well as balancing the kit.
Look at mixing the drumkit.
Glad to answer any question after you read it.

Good Luck
 
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