Albums....or individual songs.....it's the same thing.
What you constantly miss is that no one is complaining about *listening* to music loudly. I probably track/mix louder than most folks here, so it's not about that.
When you use digital manipulation to force all the dynamics up to the threshold of digital audio....you mangle the EQ
balance....and you introduce artifacts. When those mixes are then further digitally manipulated for lower rates....like MP3 stuff, all that mangling and artifacts are further exaggerated, and you end up with something that wasn't there when you mixed the song.
This isn't about people no liking to listen to music played loud.....it's got nothing to do with that.
AFA as the "kids"....they just got use to hearing what is being played. When we were kids, the music on cheap AM car radios sounded great to us, but later on, as we grew up and got to FM, and got to having really decent stereo systems, then the sound of the AM radio fell short.
If all you give the "kids" is crappy 128 MP3s to listen to....that's all they will know.
It's like the guy in the Newbie section who's been tracking guitar with sims....asking if it might be a better option to get an amp and a mic.
I mean....he's probably been doing nothing but sims, so that's what he got use to and to him it probably sounded good.
There's nothing wrong with having audio "standards". It's not something the average listener needs to be conscious of, but it you are going to record for more than just yourself, then standards are what make it all work across many platforms.
Anyway....you have it wrong. It's not about just wanting to listen to soft, quiet music. The difference in the auditory experience of a LOUD compressed-to-shit song...and that same song with dynamics but equally LOUD is easily obvious to even the most basic listener, and most all would pick the latter....but if they only get the LOUD compressed-to-shit stuff to listen to, then that's what they learn to accept and get use to.