69ShadesofRed
New member
OK, up until now, my sampling efforts have been limited to one shots, single velocity stuff, or chopping up drum loops. Recently I downloaded this incredibly beautiful sounding drumkit (NSKIT) and would like to create a Kurzweil version of this thing. But before I plunge into this I would like to get some advice, mostly regarding the handling of velocity crossovers.
Normalize or not? The low velocity samples are really quiet. How do people handle this? Should I normalize all samples so that they are all at 0dBFS? Wouldn't this add unnecessary noise to the quiet hits? Or maybe I should forget about the very quiet hits, as memory usage is of concern?
Another question about velocity handling... How do people normally set velocity crossover points? Or should I just do what sounds good to me? I am thinking that setting velocity crossover points so that most of them are set at higher velocities would trigger different samples more often at normal playing velocities thus making it sound more lively and interesting, or am I just pulling this outta my a$$?
I think that's it for now. Any advice would be appreciated.
Normalize or not? The low velocity samples are really quiet. How do people handle this? Should I normalize all samples so that they are all at 0dBFS? Wouldn't this add unnecessary noise to the quiet hits? Or maybe I should forget about the very quiet hits, as memory usage is of concern?
Another question about velocity handling... How do people normally set velocity crossover points? Or should I just do what sounds good to me? I am thinking that setting velocity crossover points so that most of them are set at higher velocities would trigger different samples more often at normal playing velocities thus making it sound more lively and interesting, or am I just pulling this outta my a$$?
I think that's it for now. Any advice would be appreciated.