I'm looking to be able to process audio effects such as VSTs and RTAS audio plugins with graphics card GPUs. Especially with Pro Tools but also with Logic, and Ableton. Is this possible with OpenGL?
Many thanks,
Alex
I was thinking I could use it as a cost effective way of taking some of the processing power of effects away from the main CPU, and having a dedicated processing unit for some plugins without buying Pro Tools HD/HDX and still having the benefits of software plugins.
Search for UAD2. The lower powered ones probably cost similar to a high end consumer graphics card. They can only be used for UAD plugins, though, which are themselves expensive, although highly regarded. Search for the UAD2 instance chart to see how many of each plugin each card can handle simultaneously.