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Thread: Debugging Jesusonic in reaper.

  1. #1
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    Debugging Jesusonic in reaper.

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    So I'm trying to write some fairly complex plugins for Reaper in Jesusonic, but I'm running into compile errors.

    Normally this wouldn't be an issue, but the compiler doesn't give me any useful information. When I try to load the plugin into reaper, it tells me I have a code error. It tells me the code section (init, sliders, etc.), a line number (seemingly at random), and a snippet of code (also seemingly at random since it doesn't match the listed line number, and usually isn't even a full line).

    What's going on with this? And are there any other JS compiling options that might give me more (accurate) information? Thanks.

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    there used to be a way to use the JS shell inside reaper. I'll see if there's anything to clarify a bit

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