Hubbawho said:
I'm not big on midi, but that's because I was under the impression that you couldn't do what you're asking to do with midi. Instead I do the same exact idea (sampling pieces from a real drum set) and upload them into an audio sequencer like Fruilty Loops or something. Correct me if I'm wrong...but isn't that what you should be doing instead of working with midi? They seem more powerful and flexible with real audio.
Actually, this is *exactly* the sort of thing that midi excels at. We've been doing it for years. What seems to be confusion is Zed10R is specifying a process that involves midi, but is not completely midi.
If I understand him correctly, what he is really looking to do is 2 things:
1) create a sample mapping in a rompler of some sort. This is what you call the audio part, but really, it is just standard sytnth drum programming.
2) use midi to activate those samples.
In #1, this is the same thing that drum and synth workstation programmers do when the create sample maps. Sample maps are nothing more than a mapping of samples to midi note values. You will need some sort of rompler, like
the Vstation mentioned above.
For #2, once the (drum) map is generated, you can now play it just like any other midi sound source such as Kontact, a soft or hard synth, whatever.
this can be done either via a midi controller (keyboard, electronic drum kit, whatever), or via a midi sequence as you mentioned.
Hope this helps......