EQ settings-for those who need them

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REEK BROCK

REEK BROCK

MR. LAST WORD
EQ settings -Something that may be helpful to some of you
Here are some EQ settings that you may want to use if you don't know.

EQ REFERENCE

50Hz
Boost: To thicken up bass drums and sub-bass parts.
Cut: Below this frequency on all vocal tracks. This should reduce the effect of any microphone 'pops'.

70-100Hz
Boost: For bass lines and bass drums.
Cut: For vocals.
General: Be wary of boosting the bass of too many tracks. Low frequency sounds are particularly vulnerable to phase cancellation between sounds of similar frequency. This can result in a net 'cut of the bass frequencies.

200-400Hz
Boost: To add warmth to vocals or to thicken a guitar sound.
Cut: To bring more clarity to vocals or to thin cymbals and higher frequency percussion.
Boost or Cut: to control the 'woody' sound of a snare.

400-800Hz
Boost: To add warmth to toms.
Boost or Cut: To control bass clarity, or to thicken or thin guitar sounds.
General: In can be worthwhile applying cut to some of the instruments in the mix to bring more clarity to the bass within the overall mix.

800Hz-1KHz
Boost: To thicken vocal tracks. At 1 KHz apply boost to add a knock to a bass drum.

1-3KHz
Boost: To make a piano more aggressive. Applying boost between 1KHz and 5KHz will also make guitars and basslines more cutting.
Cut: Apply cut between 2 KHz and 3KHz to smooth a harsh sounding vocal part.
General: This frequency range is often used to make instruments stand out in a mix.

3-6KHz
Boost: For a more 'plucked' sounding bass part. Apply boost at around 6KHz to add some definition to vocal parts and distorted guitars.
Cut: Apply cut at about 3KHz to remove the hard edge of piercing vocals. Apply cut between 5KHZ and 6KHz to dull down some parts in a mix.

6-10KHz
Boost: To sweeten vocals. The higher the frequency you boost the more 'airy/breathy' the result will be. Also boost to add definition to the sound of acoustic guitars or to add edge to synth sounds or strings or to enhance the sound of a variety of percussion sounds. For example boost this range to:

· Bring out cymbals.

· Add ring to a snare.

· Add edge to a bass drum.


10-16KHz
Boost: To make vocals more 'airy' or for crisp cymbals and percussion. Also boost this frequency to add sparkle to pads, but only if the frequency is present in the original sound, otherwise you will just be adding hiss to the recording.

80hz - rumble of the bass

100hz - thump of the kick

200hz - bottom of the guitar

250hz - warmth of the vocal

350hz - bang of the snare

400hz - body of the bass

500hz - clang of the high hat

600hz - clang of the cymbals

800hz - ping of ride cymbal

1000hz - meat of the guitar

1200hz - body of the snare

1400hz - meat of the vocal

1600hz - snap of the kick/plectrum on guitar (attack)

2500hz - wires and snap of snare

3000hz - presence of the vocal

4000hz - ring of ride cymbal/top end of bass guitar

6000hz - sizzle of the high hat

7000hz - sizzle of the cymbals

8000hz - top end of the kick

9000hz - brightness on snare and cymbals

10000hz - brightness on vocal

12000hz - air on vocal

14000hz - air on cymbals


Every mix is different music wise as is every genre, but here are some "defaults" to get you pointed in the right direction. Note that this is where the solo'd signal level should be peaking at and all of these are negative values because I assume you are mixing on digital gear.

Snare: -2db

Kick: -3db

Toms: -3db to -5db depending on the use

Overheads: -6db

Room mics: -6 to -2db depending on amount of ambience

Bass guitar: -4 to -6db

Guitar: -4db to -2db (the louder the more 'metal' you sound imho)

Vocals: -1db to -0.5db

Foreground synth parts: -3 to -2db

Background synth parts: -6db to -8db

Backing vocals: -4db to -3db

Ambient sound effects/samples: -7db to -9db
 
BillyBo said:
this might help. i never know what to do w/ EQs.

yeah same here, its a good guide, i am wondering, would you have a similar style guide for the application of filters and effects? like what works with what? what different ones can do for you etc. i use adobe audition, but i am willing to bet most of them will be similar.

K
O
F
 
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